Files
o3de/Gems/Maestro/Code/Source/Cinematics/CaptureTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

40 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H
#define CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** A track for capturing a movie from the engine rendering.
*/
class CCaptureTrack
: public TAnimTrack<ICaptureKey>
{
public:
AZ_CLASS_ALLOCATOR(CCaptureTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CCaptureTrack, "{72505F9F-C098-4435-9C95-79013C4DD70B}", IAnimTrack);
void SerializeKey(ICaptureKey& key, XmlNodeRef& keyNode, bool bLoading);
void GetKeyInfo(int key, const char*& description, float& duration);
static void Reflect(AZ::ReflectContext* context);
};
#endif // CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H