bac334a244
* Fix serialization issues related to sequence node/track
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H
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#define CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H
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#pragma once
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/** A track for capturing a movie from the engine rendering.
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*/
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class CCaptureTrack
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: public TAnimTrack<ICaptureKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CCaptureTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CCaptureTrack, "{72505F9F-C098-4435-9C95-79013C4DD70B}", IAnimTrack);
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void SerializeKey(ICaptureKey& key, XmlNodeRef& keyNode, bool bLoading);
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void GetKeyInfo(int key, const char*& description, float& duration);
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static void Reflect(AZ::ReflectContext* context);
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};
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#endif // CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H
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