Files
o3de/Gems/Maestro/Code/Source/Cinematics/BoolTrack.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

55 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_BOOLTRACK_H
#define CRYINCLUDE_CRYMOVIE_BOOLTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Boolean track, every key on this track negates boolean value.
*/
class CBoolTrack
: public TAnimTrack<IBoolKey>
{
public:
AZ_CLASS_ALLOCATOR(CBoolTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CBoolTrack, "{A98E28CB-DE42-47A3-8E4B-6B43A5F3D8B2}", IAnimTrack);
CBoolTrack();
virtual AnimValueType GetValueType();
virtual void GetValue(float time, bool& value);
virtual void SetValue(float time, const bool& value, bool bDefault = false);
void SerializeKey([[maybe_unused]] IBoolKey& key, [[maybe_unused]] XmlNodeRef& keyNode, [[maybe_unused]] bool bLoading) {};
void GetKeyInfo(int key, const char*& description, float& duration);
void SetDefaultValue(const bool bDefaultValue);
bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true) override;
static void Reflect(AZ::ReflectContext* context);
private:
bool m_bDefaultValue;
};
#endif // CRYINCLUDE_CRYMOVIE_BOOLTRACK_H