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o3de/Gems/Maestro/Code/Source/Cinematics/AnimNodeGroup.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

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1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Anim Node Group
#ifndef CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H
#define CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H
#pragma once
#include "IMovieSystem.h"
#include "AnimNode.h"
//////////////////////////////////////////////////////////////////////////
class CAnimNodeGroup
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CAnimNodeGroup, AZ::SystemAllocator, 0);
AZ_RTTI(CAnimNodeGroup, "{6BDA5C06-7C15-4622-9550-68368E84D653}", CAnimNode);
CAnimNodeGroup();
CAnimNodeGroup(const int id);
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
static void Reflect(AZ::ReflectContext* context);
};
#endif // CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H