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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/Areas/BaseAreaNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// Landscape Canvas
#include <Editor/Core/Core.h>
#include <Editor/Nodes/BaseNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
class BaseAreaNode : public BaseNode
{
public:
AZ_CLASS_ALLOCATOR(BaseAreaNode, AZ::SystemAllocator, 0);
AZ_RTTI(BaseAreaNode, "{16CC0816-6A5F-4244-B66A-2D34B6D4E508}", BaseNode);
static void Reflect(AZ::ReflectContext* context);
BaseAreaNode() = default;
explicit BaseAreaNode(GraphModel::GraphPtr graph);
const char* GetSubTitle() const override
{
return LandscapeCanvas::VEGETATION_AREA_TITLE.toUtf8().constData();
}
GraphModel::NodeType GetNodeType() const override
{
return GraphModel::NodeType::WrapperNode;
}
const BaseNodeType GetBaseNodeType() const override
{
return BaseNode::VegetationArea;
}
/// Retrieve a pointer to the Reference Shape Component on this Entity
/// if it exists (to be used for getting/setting the Placement Bounds)
AZ::Component* GetReferenceShapeComponent() const;
protected:
void RegisterSlots() override;
};
}