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o3de/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <AzCore/Math/Color.h>
#include <QColor>
#include <QString>
class QLocale;
namespace AzQtComponents
{
AZ_QT_COMPONENTS_API QColor toQColor(const AZ::Color& color);
AZ_QT_COMPONENTS_API QColor toQColor(float r, float g, float b, float a = 1.0f);
AZ_QT_COMPONENTS_API AZ::Color fromQColor(const QColor& color);
AZ_QT_COMPONENTS_API QString toString(double value, int numDecimals, const QLocale& locale, bool showGroupSeparator = false);
// Maintained for backwards compile compatibility
inline QColor ToQColor(const AZ::Color& color)
{
return toQColor(color);
}
// Maintained for backwards compile compatibility
inline AZ::Color FromQColor(const QColor& color)
{
return fromQColor(color);
}
} // namespace AzQtComponents