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o3de/Gems/PhysXSamples/Assets/Objects/CowboyRevolver/Shells/emptybulletshell.mtl

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<Material MtlFlags="524544" DccMaterialHash="0" vertModifType="0">
<SubMaterials>
<Material Name="PhysicsNoDraw" MtlFlags="558208" DccMaterialHash="0" Shader="Nodraw" GenMask="0" StringGenMask="" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0,0,0,0.0078740167" Opacity="1" Shininess="2.0078743" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="EngineAssets/Textures/white.dds"/>
</Textures>
</Material>
<Material Name="shellMat" MtlFlags="524416" DccMaterialHash="0" Shader="Illum" GenMask="A00080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="1,1,1,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="levels/gdc2019/demoassets/gun/shells/emptybulletshell_shellmat_diff.dds"/>
<Texture Map="Specular" File="levels/gdc2019/demoassets/gun/shells/emptybulletshell_shellmat_spec.dds"/>
</Textures>
<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
</Material>