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o3de/Gems/PhysXSamples/Assets/Characters/Cowboy/Actor/Cowboy_01.mtl

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<Material MtlFlags="557312" DccMaterialHash="0" vertModifType="0">
<SubMaterials>
<Material Name="mat_cowboy_01" MtlFlags="524416" DccMaterialHash="0" Shader="Illum" GenMask="200A00000000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="1,1,1,1" Emittance="0,0,0,0" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Smoothness" File="characters/cowboy/actor/textures/cowboy_01_ddna.dds"/>
<Texture Map="Specular" File="characters/cowboy/actor/textures/cowboy_01_spec.dds"/>
<Texture Map="Bumpmap" File="characters/cowboy/actor/textures/cowboy_01_ddna.dds"/>
<Texture Map="Diffuse" File="characters/cowboy/actor/textures/cowboy_01_diff.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
</Material>