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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChangeset.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h>
namespace AzToolsFramework
{
namespace AssetDatabase
{
class AssetDatabaseConnection;
class FileDatabaseEntry;
class ScanFolderDatabaseEntry;
class SourceDatabaseEntry;
class CombinedDatabaseEntry;
class ProductDatabaseEntry;
}
namespace AssetBrowser
{
class AssetEntryChange;
class AssetEntryChangeset
{
public:
AssetEntryChangeset(
AZStd::shared_ptr<AssetDatabase::AssetDatabaseConnection> databaseConnection,
AZStd::shared_ptr<RootAssetBrowserEntry> rootEntry);
~AssetEntryChangeset();
void PopulateEntries();
void Update();
void Synchronize();
void AddFile(const AZ::s64& fileId);
void RemoveFile(const AZ::s64& fileId);
void AddSource(const AZ::Uuid& sourceUuid);
void RemoveSource(const AZ::Uuid& sourceUuid);
void AddProduct(const AZ::Data::AssetId& assetId);
void RemoveProduct(const AZ::Data::AssetId& assetId);
private:
AZStd::shared_ptr<AssetDatabase::AssetDatabaseConnection> m_databaseConnection;
AZStd::shared_ptr<RootAssetBrowserEntry> m_rootEntry;
//! protects read/write to m_entries
AZStd::mutex m_mutex;
AZStd::atomic_bool m_fullUpdate;
bool m_updated;
AZStd::vector<AssetEntryChange*> m_changes;
AZStd::vector<AZ::s64> m_fileIdsToAdd;
AZStd::vector<AZ::Uuid> m_sourceUuidsToAdd;
AZStd::vector<AZ::Data::AssetId> m_productAssetIdsToAdd;
AZStd::string m_relativePath;
void QueryEntireDatabase();
void QueryChangeset();
};
} // namespace AssetBrowser
} // namespace AzToolsFramework