1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
233 lines
9.6 KiB
C++
233 lines
9.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorWhiteBoxColliderComponent.h"
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#include "EditorWhiteBoxComponent.h"
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#include "WhiteBoxColliderComponent.h"
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
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#include <WhiteBox/EditorWhiteBoxComponentBus.h>
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#include <numeric>
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namespace WhiteBox
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{
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void EditorWhiteBoxColliderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorWhiteBoxColliderComponent, EditorComponentBase>()
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->Version(1)
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->Field("Configuration", &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration)
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->Field("MeshData", &EditorWhiteBoxColliderComponent::m_meshShapeConfiguration)
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->Field("WhiteBoxConfiguration", &EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration);
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext
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->Class<EditorWhiteBoxColliderComponent>(
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"White Box Collider", "Physics collider for White Box Component")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Shape")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/WhiteBox_collider.svg")
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->Attribute(
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AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox_collider.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://o3de.org/docs/user-guide/components/reference/white-box-collider/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
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"Configuration", "Collider configuration")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default,
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&EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration,
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"White Box Collider Configuration", "White Box collider configuration properties")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("WhiteBoxColliderService", 0x480d5b06));
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}
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void EditorWhiteBoxColliderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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required.push_back(AZ_CRC("WhiteBoxService", 0x2f2f42b8));
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}
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void EditorWhiteBoxColliderComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorWhiteBoxColliderComponent::Activate()
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{
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AzToolsFramework::Components::EditorComponentBase::Activate();
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EditorWhiteBoxColliderRequestBus::Handler::BusConnect(GetEntityId());
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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// hide collider properties we do not care about for white box
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::Offset, false);
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::IsTrigger, false);
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m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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if (m_sceneInterface)
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{
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m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
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}
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// can't use buses here as EditorWhiteBoxComponentBus is addressed using component id. How do get component id?
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if (auto whiteBoxComponent = GetEntity()->FindComponent<WhiteBox::EditorWhiteBoxComponent>())
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{
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if (auto whiteBoxMesh = whiteBoxComponent->GetWhiteBoxMesh())
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{
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CreatePhysics(*whiteBoxMesh);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::Deactivate()
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{
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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EditorWhiteBoxColliderRequestBus::Handler::BusDisconnect();
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AzToolsFramework::Components::EditorComponentBase::Deactivate();
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DestroyPhysics();
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m_sceneInterface = nullptr;
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m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
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}
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void EditorWhiteBoxColliderComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<WhiteBoxColliderComponent>(
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m_meshShapeConfiguration, m_physicsColliderConfiguration, m_whiteBoxColliderConfiguration);
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}
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void EditorWhiteBoxColliderComponent::OnTransformChanged(
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[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
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{
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if (m_sceneInterface)
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{
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if (auto* rigidBody = m_sceneInterface->GetSimulatedBodyFromHandle(m_editorSceneHandle, m_rigidBodyHandle))
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{
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rigidBody->SetTransform(world);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::CreatePhysics(const WhiteBoxMesh& whiteBox)
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{
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if (Api::MeshFaceCount(whiteBox) == 0)
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{
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return;
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}
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ConvertToPhysicsMesh(whiteBox);
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AzPhysics::StaticRigidBodyConfiguration bodyConfiguration;
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bodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
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bodyConfiguration.m_entityId = GetEntityId();
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bodyConfiguration.m_orientation = GetTransform()->GetWorldRotationQuaternion();
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bodyConfiguration.m_position = GetTransform()->GetWorldTranslation();
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bodyConfiguration.m_colliderAndShapeData = AzPhysics::ShapeColliderPair(
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AZStd::make_shared<Physics::ColliderConfiguration>(m_physicsColliderConfiguration),
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AZStd::make_shared<Physics::CookedMeshShapeConfiguration>(m_meshShapeConfiguration));
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if (m_sceneInterface)
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{
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m_rigidBodyHandle = m_sceneInterface->AddSimulatedBody(m_editorSceneHandle, &bodyConfiguration);
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}
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}
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void EditorWhiteBoxColliderComponent::DestroyPhysics()
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{
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if (m_sceneInterface)
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{
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m_sceneInterface->RemoveSimulatedBody(m_editorSceneHandle, m_rigidBodyHandle);
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}
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}
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static bool ConvertToTriangles(
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const WhiteBoxMesh& whiteBox, AZStd::vector<AZ::Vector3>& vertices, AZStd::vector<AZ::u32>& indices)
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{
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const size_t triangleCount = Api::MeshFaceCount(whiteBox);
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if (triangleCount == 0)
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{
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return false;
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}
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const size_t vertexCount = Api::MeshHalfedgeCount(whiteBox);
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vertices.resize(vertexCount);
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indices.resize(triangleCount * 3);
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// fill vertex position array
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size_t index = 0;
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const auto faceHandles = Api::MeshFaceHandles(whiteBox);
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for (const auto faceHandle : faceHandles)
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{
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const auto faceHalfedgeHandles = Api::FaceHalfedgeHandles(whiteBox, faceHandle);
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for (const auto halfEdgeHandle : faceHalfedgeHandles)
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{
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const auto vh = Api::HalfedgeVertexHandleAtTip(whiteBox, halfEdgeHandle);
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vertices[index] = Api::VertexPosition(whiteBox, vh);
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index++;
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}
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}
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// fill index array - this will have to change at some point probably
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std::iota(indices.begin(), indices.end(), 0);
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return true;
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}
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void EditorWhiteBoxColliderComponent::ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox)
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{
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AZStd::vector<AZ::Vector3> vertices;
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AZStd::vector<AZ::u32> indices;
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// convert white box mesh to vertices
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if (!ConvertToTriangles(whiteBox, vertices, indices))
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{
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// if there are no valid triangles then do not attempt to create a physics mesh
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return;
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}
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if (auto* physicsSystem = AZ::Interface<Physics::System>::Get())
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{
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AZStd::vector<AZ::u8> bytes;
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const bool result = physicsSystem->CookTriangleMeshToMemory(
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vertices.data(), (AZ::u32)vertices.size(), indices.data(), (AZ::u32)indices.size(), bytes);
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AZ_Warning("EditorWhiteBoxColliderComponent", result, "Failed to cook mesh data");
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if (result)
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{
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m_meshShapeConfiguration.SetCookedMeshData(
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bytes.data(), bytes.size(), Physics::CookedMeshShapeConfiguration::MeshType::TriangleMesh);
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}
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}
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else
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{
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AZ_Warning(
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"EditorWhiteBoxColliderComponent", false, "No physics backend enabled - please ensure one is provided");
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}
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}
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} // namespace WhiteBox
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