1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
252 lines
10 KiB
C++
252 lines
10 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AssetBuilderSDK/AssetBuilderBusses.h>
|
|
|
|
#include <AzCore/Asset/AssetDataStream.h>
|
|
#include <AzCore/Asset/AssetManager.h>
|
|
#include <AzCore/IO/FileIO.h>
|
|
#include <AzCore/IO/IOUtils.h>
|
|
#include <AzCore/IO/SystemFile.h>
|
|
#include <AzCore/Math/Uuid.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzCore/std/smart_ptr/make_shared.h>
|
|
|
|
#include <AzFramework/StringFunc/StringFunc.h>
|
|
|
|
#include <Builder/ScriptEventsBuilderWorker.h>
|
|
|
|
#include <Editor/ScriptEventsSystemEditorComponent.h>
|
|
|
|
#include <ScriptEvents/ScriptEventsAsset.h>
|
|
|
|
namespace ScriptEventsBuilder
|
|
{
|
|
static const char* s_scriptEventsBuilder = "ScriptEventsBuilder";
|
|
|
|
Worker::Worker()
|
|
{
|
|
}
|
|
|
|
Worker::~Worker()
|
|
{
|
|
Deactivate();
|
|
}
|
|
|
|
int Worker::GetVersionNumber() const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
const char* Worker::GetFingerprintString() const
|
|
{
|
|
if (m_fingerprintString.empty())
|
|
{
|
|
// compute it the first time
|
|
const AZStd::string runtimeAssetTypeId = azrtti_typeid<ScriptEvents::ScriptEventsAsset>().ToString<AZStd::string>();
|
|
m_fingerprintString = AZStd::string::format("%i%s", GetVersionNumber(), runtimeAssetTypeId.c_str());
|
|
}
|
|
return m_fingerprintString.c_str();
|
|
}
|
|
|
|
void Worker::Activate()
|
|
{
|
|
}
|
|
|
|
void Worker::Deactivate()
|
|
{
|
|
}
|
|
|
|
void Worker::ShutDown()
|
|
{
|
|
m_isShuttingDown = true;
|
|
}
|
|
|
|
void Worker::CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const
|
|
{
|
|
AZStd::string fullPath;
|
|
AzFramework::StringFunc::Path::ConstructFull(request.m_watchFolder.data(), request.m_sourceFile.data(), fullPath, false);
|
|
AzFramework::StringFunc::Path::Normalize(fullPath);
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "CreateJobs for script events\"%s\"\n", fullPath.data());
|
|
|
|
AZ::Data::AssetHandler* editorAssetHandler = AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
|
|
if (!editorAssetHandler)
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, false, R"(CreateJobs for %s failed because the ScriptEvents Editor Asset handler is missing.)", fullPath.data());
|
|
}
|
|
|
|
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
|
|
|
|
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
|
|
{
|
|
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
|
|
if (!AZ::IO::RetryOpenStream(stream))
|
|
{
|
|
AZ_Warning(s_scriptEventsBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be opened.", fullPath.data());
|
|
return;
|
|
}
|
|
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
|
|
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
|
|
if (bytesRead != stream.GetLength())
|
|
{
|
|
AZ_Warning(s_scriptEventsBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be read.", fullPath.data());
|
|
return;
|
|
}
|
|
|
|
assetDataStream->Open(AZStd::move(fileBuffer));
|
|
}
|
|
|
|
AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> asset;
|
|
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
if (editorAssetHandler->LoadAssetDataFromStream(asset, assetDataStream, nullptr) != AZ::Data::AssetHandler::LoadResult::LoadComplete)
|
|
{
|
|
AZ_Warning(s_scriptEventsBuilder, false, "CreateJobs for \"%s\" failed because the asset data could not be loaded from the file", fullPath.data());
|
|
return;
|
|
}
|
|
|
|
// Flush asset database events to ensure no asset references are held by closures queued on Ebuses.
|
|
AZ::Data::AssetManager::Instance().DispatchEvents();
|
|
|
|
for (const AssetBuilderSDK::PlatformInfo& info : request.m_enabledPlatforms)
|
|
{
|
|
AssetBuilderSDK::JobDescriptor jobDescriptor;
|
|
jobDescriptor.m_priority = 2;
|
|
jobDescriptor.m_critical = true;
|
|
jobDescriptor.m_jobKey = "Script Events";
|
|
jobDescriptor.SetPlatformIdentifier(info.m_identifier.data());
|
|
jobDescriptor.m_additionalFingerprintInfo = GetFingerprintString();
|
|
|
|
response.m_createJobOutputs.push_back(jobDescriptor);
|
|
}
|
|
|
|
response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
|
|
}
|
|
|
|
void Worker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
|
|
{
|
|
// A runtime script events component is generated, which creates a .scriptevents_compiled file
|
|
AZStd::string fullPath;
|
|
AZStd::string fileNameOnly;
|
|
AzFramework::StringFunc::Path::GetFullFileName(request.m_sourceFile.c_str(), fileNameOnly);
|
|
fullPath = request.m_fullPath.c_str();
|
|
AzFramework::StringFunc::Path::Normalize(fullPath);
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Processing script events \"%s\".\n", fullPath.c_str());
|
|
|
|
auto editorAssetHandler = azrtti_cast<ScriptEventsEditor::ScriptEventAssetHandler*>(
|
|
AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<ScriptEvents::ScriptEventsAsset>()));
|
|
if (!editorAssetHandler)
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, false, R"(Exporting of .ScriptEvents for "%s" file failed as no editor asset handler was registered for scrit events. The ScriptEvents Gem might not be enabled.)", fullPath.data());
|
|
return;
|
|
}
|
|
|
|
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
|
|
|
|
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
|
|
{
|
|
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
|
|
if (!stream.IsOpen())
|
|
{
|
|
AZ_Warning(s_scriptEventsBuilder, false, "Exporting of .ScriptEvents for \"%s\" failed because the source file could not be opened.", fullPath.c_str());
|
|
return;
|
|
}
|
|
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
|
|
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
|
|
if (bytesRead != stream.GetLength())
|
|
{
|
|
AZ_Warning(s_scriptEventsBuilder, false, "Exporting of .ScriptEvents for \"%s\" failed because the source file could not be read.", fullPath.c_str());
|
|
return;
|
|
}
|
|
|
|
assetDataStream->Open(AZStd::move(fileBuffer));
|
|
}
|
|
|
|
AZ::SerializeContext* context{};
|
|
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
|
|
|
AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Script Events Asset preload\n");
|
|
AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> asset;
|
|
asset.Create(request.m_sourceFileUUID);
|
|
if (editorAssetHandler->LoadAssetData(asset, assetDataStream, nullptr) != AZ::Data::AssetHandler::LoadResult::LoadComplete)
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, false, R"(Loading of ScriptEvents asset for source file "%s" has failed)", fullPath.data());
|
|
return;
|
|
}
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Script Events Asset loaded successfully\n");
|
|
|
|
// Flush asset manager events to ensure no asset references are held by closures queued on Ebuses.
|
|
AZ::Data::AssetManager::Instance().DispatchEvents();
|
|
|
|
AZStd::string runtimeScriptEventsOutputPath;
|
|
AzFramework::StringFunc::Path::Join(request.m_tempDirPath.c_str(), fileNameOnly.c_str(), runtimeScriptEventsOutputPath, true, true);
|
|
|
|
ScriptEvents::ScriptEvent definition = asset.Get()->m_definition;
|
|
definition.Flatten();
|
|
|
|
// Populate the runtime Asset
|
|
AZStd::vector<AZ::u8> byteBuffer;
|
|
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
|
|
|
|
AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> productionAsset;
|
|
productionAsset.Create(request.m_sourceFileUUID);
|
|
productionAsset.Get()->m_definition = AZStd::move(definition);
|
|
|
|
editorAssetHandler->SetSaveAsBinary(true);
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Script Events Asset presave to object stream for %s\n", fullPath.c_str());
|
|
bool productionAssetSaved = editorAssetHandler->SaveAssetData(productionAsset, &byteStream);
|
|
|
|
if (!productionAssetSaved)
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, productionAssetSaved, "Failed to save runtime Script Events to object stream");
|
|
return;
|
|
}
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Script Events Asset has been saved to the object stream successfully\n");
|
|
|
|
// TODO: make this binary
|
|
AZ::IO::FileIOStream outFileStream(runtimeScriptEventsOutputPath.data(), AZ::IO::OpenMode::ModeWrite);
|
|
if (!outFileStream.IsOpen())
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, false, "Failed to open output file %s", runtimeScriptEventsOutputPath.data());
|
|
return;
|
|
}
|
|
|
|
productionAssetSaved = outFileStream.Write(byteBuffer.size(), byteBuffer.data()) == byteBuffer.size() && productionAssetSaved;
|
|
if (!productionAssetSaved)
|
|
{
|
|
AZ_Error(s_scriptEventsBuilder, productionAssetSaved, "Unable to save runtime Script Events file %s", runtimeScriptEventsOutputPath.data());
|
|
return;
|
|
}
|
|
|
|
// ScriptEvents Editor Asset Copy job
|
|
// The SubID is zero as this represents the main asset
|
|
AssetBuilderSDK::JobProduct jobProduct;
|
|
jobProduct.m_productFileName = runtimeScriptEventsOutputPath;
|
|
jobProduct.m_productAssetType = azrtti_typeid<ScriptEvents::ScriptEventsAsset>();
|
|
jobProduct.m_productSubID = 0;
|
|
jobProduct.m_dependenciesHandled = true; // This builder has no product dependencies.
|
|
response.m_outputProducts.push_back(AZStd::move(jobProduct));
|
|
|
|
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
|
|
|
|
AZ_TracePrintf(s_scriptEventsBuilder, "Finished processing Script Events %s\n", fullPath.c_str());
|
|
}
|
|
|
|
AZ::Uuid Worker::GetUUID()
|
|
{
|
|
return AZ::Uuid::CreateString("{CD64F85A-0147-45EF-B02A-9828E25D99EB}");
|
|
}
|
|
|
|
}
|