Files
o3de/Gems/ScriptCanvas/Code/Editor/View/Windows/CreateNodeContextMenu.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <QVBoxLayout>
#include <QApplication>
#include <QClipboard>
#include <QMimeData>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Editor/Nodes/NodeUtils.h>
#include <Editor/View/Widgets/ScriptCanvasNodePaletteDockWidget.h>
#include <Editor/View/Widgets/VariablePanel/GraphVariablesTableView.h>
#include <ScriptCanvas/Bus/RequestBus.h>
#include <ScriptCanvas/Bus/NodeIdPair.h>
#include <GraphCanvas/Components/GridBus.h>
#include <GraphCanvas/Components/Nodes/Comment/CommentBus.h>
#include <GraphCanvas/Components/Nodes/Group/NodeGroupBus.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/ViewBus.h>
#include <GraphCanvas/Components/VisualBus.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h>
#include "ScriptCanvasContextMenus.h"
namespace ScriptCanvasEditor
{
//////////////////////////////
// AddSelectedEntitiesAction
//////////////////////////////
AddSelectedEntitiesAction::AddSelectedEntitiesAction(QObject* parent)
: GraphCanvas::ContextMenuAction("", parent)
{
}
GraphCanvas::ActionGroupId AddSelectedEntitiesAction::GetActionGroupId() const
{
return AZ_CRC("EntityActionGroup", 0x17e16dfe);
}
void AddSelectedEntitiesAction::RefreshAction(const GraphCanvas::GraphId&, const AZ::EntityId&)
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
setEnabled(!selectedEntities.empty());
if (selectedEntities.size() <= 1)
{
setText("Reference selected entity");
}
else
{
setText("Reference selected entities");
}
}
GraphCanvas::ContextMenuAction::SceneReaction AddSelectedEntitiesAction::TriggerAction(const AZ::EntityId& graphCanvasGraphId, const AZ::Vector2& scenePos)
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
AZ::EntityId scriptCanvasGraphId;
GeneralRequestBus::BroadcastResult(scriptCanvasGraphId, &GeneralRequests::GetScriptCanvasGraphId, graphCanvasGraphId);
GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::ClearSelection);
AZ::Vector2 addPosition = scenePos;
for (const AZ::EntityId& id : selectedEntities)
{
NodeIdPair nodePair = Nodes::CreateEntityNode(id, scriptCanvasGraphId);
GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::AddNode, nodePair.m_graphCanvasId, addPosition);
addPosition += AZ::Vector2(20, 20);
}
return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
}
////////////////////////////
// EndpointSelectionAction
////////////////////////////
EndpointSelectionAction::EndpointSelectionAction(const GraphCanvas::Endpoint& proposedEndpoint)
: QAction(nullptr)
, m_endpoint(proposedEndpoint)
{
AZStd::string name;
GraphCanvas::SlotRequestBus::EventResult(name, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetName);
AZStd::string tooltip;
GraphCanvas::SlotRequestBus::EventResult(tooltip, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetTooltip);
setText(name.c_str());
setToolTip(tooltip.c_str());
}
const GraphCanvas::Endpoint& EndpointSelectionAction::GetEndpoint() const
{
return m_endpoint;
}
////////////////////////////////////
// RemoveUnusedVariablesMenuAction
////////////////////////////////////
RemoveUnusedVariablesMenuAction::RemoveUnusedVariablesMenuAction(QObject* parent)
: SceneContextMenuAction("Variables", parent)
{
setToolTip("Removes all of the unused variables from the active graph");
}
void RemoveUnusedVariablesMenuAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
{
setEnabled(true);
}
bool RemoveUnusedVariablesMenuAction::IsInSubMenu() const
{
return true;
}
AZStd::string RemoveUnusedVariablesMenuAction::GetSubMenuPath() const
{
return "Remove Unused";
}
GraphCanvas::ContextMenuAction::SceneReaction RemoveUnusedVariablesMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
{
GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::RemoveUnusedNodes);
return SceneReaction::PostUndo;
}
/////////////////////
// SceneContextMenu
/////////////////////
SceneContextMenu::SceneContextMenu(const NodePaletteModel& paletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
{
QWidgetAction* actionWidget = new QWidgetAction(this);
const bool inContextMenu = true;
m_palette = aznew Widget::NodePaletteDockWidget(paletteModel, tr("Node Palette"), this, assetModel, inContextMenu);
actionWidget->setDefaultWidget(m_palette);
GraphCanvas::ContextMenuAction* menuAction = aznew AddSelectedEntitiesAction(this);
AddActionGroup(menuAction->GetActionGroupId());
AddMenuAction(menuAction);
AddMenuAction(actionWidget);
connect(this, &QMenu::aboutToShow, this, &SceneContextMenu::SetupDisplay);
connect(m_palette, &Widget::NodePaletteDockWidget::OnContextMenuSelection, this, &SceneContextMenu::HandleContextMenuSelection);
}
void SceneContextMenu::ResetSourceSlotFilter()
{
m_palette->ResetSourceSlotFilter();
}
void SceneContextMenu::FilterForSourceSlot(const AZ::EntityId& scriptCanvasGraphId, const AZ::EntityId& sourceSlotId)
{
m_palette->FilterForSourceSlot(scriptCanvasGraphId, sourceSlotId);
}
const Widget::NodePaletteDockWidget* SceneContextMenu::GetNodePalette() const
{
return m_palette;
}
void SceneContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
{
// Don't want to overly manipulate the state. So we only modify this when we know we want to turn it on.
if (GraphVariablesTableView::HasCopyVariableData())
{
m_editorActionsGroup.SetPasteEnabled(true);
}
}
void SceneContextMenu::HandleContextMenuSelection()
{
close();
}
void SceneContextMenu::SetupDisplay()
{
m_palette->ResetDisplay();
m_palette->FocusOnSearchFilter();
}
void SceneContextMenu::keyPressEvent(QKeyEvent* keyEvent)
{
if (!m_palette->hasFocus())
{
QMenu::keyPressEvent(keyEvent);
}
}
//////////////////////////
// ConnectionContextMenu
//////////////////////////
ConnectionContextMenu::ConnectionContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
{
QWidgetAction* actionWidget = new QWidgetAction(this);
const bool inContextMenu = true;
m_palette = aznew Widget::NodePaletteDockWidget(nodePaletteModel, tr("Node Palette"), this, assetModel, inContextMenu);
actionWidget->setDefaultWidget(m_palette);
AddMenuAction(actionWidget);
connect(this, &QMenu::aboutToShow, this, &ConnectionContextMenu::SetupDisplay);
connect(m_palette, &Widget::NodePaletteDockWidget::OnContextMenuSelection, this, &ConnectionContextMenu::HandleContextMenuSelection);
}
const Widget::NodePaletteDockWidget* ConnectionContextMenu::GetNodePalette() const
{
return m_palette;
}
void ConnectionContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
{
GraphCanvas::ConnectionContextMenu::OnRefreshActions(graphId, targetMemberId);
m_palette->ResetSourceSlotFilter();
m_connectionId = targetMemberId;
// TODO: Filter nodes.
}
void ConnectionContextMenu::HandleContextMenuSelection()
{
close();
}
void ConnectionContextMenu::SetupDisplay()
{
m_palette->ResetDisplay();
m_palette->FocusOnSearchFilter();
}
void ConnectionContextMenu::keyPressEvent(QKeyEvent* keyEvent)
{
if (!m_palette->hasFocus())
{
QMenu::keyPressEvent(keyEvent);
}
}
#include "Editor/View/Windows/moc_ScriptCanvasContextMenus.cpp"
}