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o3de/Gems/PhysX/Code/Tests/SystemComponentTest.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/EditorTestUtilities.h>
namespace PhysXEditorTests
{
TEST_F(PhysXEditorFixture, SetDefaultSceneConfiguration_TriggersHandler)
{
bool handlerInvoked = false;
AzPhysics::SystemEvents::OnDefaultSceneConfigurationChangedEvent::Handler defaultSceneConfigHandler(
[&handlerInvoked]([[maybe_unused]] const AzPhysics::SceneConfiguration* config)
{
handlerInvoked = true;
});
// Initialize new configs with some non-default values.
const AZ::Vector3 newGravity(2.f, 5.f, 7.f);
const float newFixedTimeStep = 0.008f;
const float newMaxTimeStep = 0.034f;
AzPhysics::SceneConfiguration newConfiguration;
newConfiguration.m_gravity = newGravity;
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
physicsSystem->RegisterOnDefaultSceneConfigurationChangedEventHandler(defaultSceneConfigHandler);
physicsSystem->UpdateDefaultSceneConfiguration(newConfiguration);
EXPECT_TRUE(handlerInvoked);
}
} // namespace PhysXEditorTests