1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
238 lines
9.6 KiB
C++
238 lines
9.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifdef HAVE_BENCHMARK
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#include <vector>
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#include <AzCore/Math/Random.h>
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#include <AzTest/AzTest.h>
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#include <AzFramework/Physics/RigidBodyBus.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <Tests/PhysXGenericTestFixture.h>
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#include <Tests/PhysXTestCommon.h>
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#include <Benchmarks/PhysXBenchmarksCommon.h>
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#include <Benchmarks/PhysXBenchmarksUtilities.h>
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#include <chrono>
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namespace PhysX::Benchmarks
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{
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namespace SceneQueryConstants
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{
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const AZ::Vector3 BoxDimensions = AZ::Vector3::CreateOne();
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static const float SphereShapeRadius = 2.0f;
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static const AZ::u32 MinRadius = 2u;
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static const int Seed = 100;
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static const std::vector<std::vector<std::pair<int64_t, int64_t>>> BenchmarkConfigs =
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{
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// {{a, b}, {c, d}} means generate all pairs of parameters {x, y} for the benchmark
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// such as x = a * 2 ^ k && x <= b and y = c * 2 ^ l && y <= d
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// We have several configurations here because number of box entities might become
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// larger than possible number of box locations if the maxRadius is small
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{{4, 16}, {8, 512}},
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{{32, 256}, {16, 512}},
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{{512, 1024}, {32, 512}},
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{{2048, 4096}, {64, 512}}
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};
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}
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class PhysXSceneQueryBenchmarkFixture
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: public benchmark::Fixture
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, public PhysX::GenericPhysicsFixture
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{
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public:
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//! Spawns box entities in unique locations in 1/8 of sphere with all non-negative dimensions between radii[2, max radius].
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//! Accepts 2 parameters from \state.
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//!
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//! \state.range(0) - number of box entities to spawn
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//! \state.range(1) - max radius
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void SetUp(const ::benchmark::State& state) override
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{
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PhysX::GenericPhysicsFixture::SetUpInternal();
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m_random = AZ::SimpleLcgRandom(SceneQueryConstants::Seed);
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m_numBoxes = aznumeric_cast<AZ::u32>(state.range(0));
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const auto minRadius = SceneQueryConstants::MinRadius;
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const auto maxRadius = aznumeric_cast<AZ::u32>(state.range(1));
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std::vector<AZ::Vector3> possibleBoxes;
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AZ::u32 possibleBoxesCount = 0;
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// Generate all possible boxes in radii [minRadius, maxRadius] where all the dimensions are positive.
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for (auto x = 0u; x <= maxRadius; ++x)
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{
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for (auto y = 0u; y * y <= maxRadius * maxRadius - x * x; ++y)
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{
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for (auto z = aznumeric_cast<AZ::u32>(sqrt(std::max(x * x - y * y - minRadius * minRadius, 0u))); z * z <= maxRadius * maxRadius - x * x - y * y; ++z)
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{
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const auto sqDist = x * x + y * y + z * z;
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if (minRadius * minRadius <= sqDist && sqDist <= maxRadius * maxRadius)
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{
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auto boxPosition = AZ::Vector3(aznumeric_cast<float>(x), aznumeric_cast<float>(y), aznumeric_cast<float>(z));
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possibleBoxes.push_back(boxPosition);
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possibleBoxesCount++;
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}
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}
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}
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}
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AZ_Assert(m_numBoxes <= possibleBoxesCount, "Number of supplied boxes should be less than or equal to possible positions for boxes.");
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// Shuffle to pick first m_numBoxes
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for (AZ::u32 i = 1; i < possibleBoxesCount; ++i)
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{
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std::swap(possibleBoxes[i], possibleBoxes[m_random.GetRandom() % (i + 1)]);
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}
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m_boxes = std::vector<AZ::Vector3>(possibleBoxes.begin(), possibleBoxes.begin() + m_numBoxes);
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for (auto box : m_boxes)
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{
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auto newEntity = TestUtils::CreateBoxEntity(m_testSceneHandle, box, SceneQueryConstants::BoxDimensions);
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Physics::RigidBodyRequestBus::Event(newEntity->GetId(), &Physics::RigidBodyRequestBus::Events::SetGravityEnabled, false);
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m_entities.push_back(newEntity);
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}
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}
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void TearDown([[maybe_unused]] const ::benchmark::State& state) override
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{
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m_boxes.clear();
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m_entities.clear();
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PhysX::GenericPhysicsFixture::TearDownInternal();
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}
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protected:
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std::vector<EntityPtr> m_entities;
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std::vector<AZ::Vector3> m_boxes;
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AZ::u32 m_numBoxes = 0;
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AZ::SimpleLcgRandom m_random;
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};
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BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_RaycastRandomBoxes)(benchmark::State& state)
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{
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AzPhysics::RayCastRequest request;
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request.m_start = AZ::Vector3::CreateZero();
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request.m_distance = 2000.0f;
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AZStd::vector<int64_t> executionTimes;
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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auto next = 0;
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for (auto _ : state)
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{
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request.m_direction = m_boxes[next].GetNormalized();
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auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
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AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
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auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
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executionTimes.emplace_back(timeElasped.count());
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benchmark::DoNotOptimize(result);
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next = (next + 1) % m_numBoxes;
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}
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//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
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Utils::ReportPercentiles(state, executionTimes);
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Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
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}
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BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_ShapecastRandomBoxes)(benchmark::State& state)
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{
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AzPhysics::ShapeCastRequest request = AzPhysics::ShapeCastRequestHelpers::CreateSphereCastRequest(
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SceneQueryConstants::SphereShapeRadius,
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AZ::Transform::CreateIdentity(),
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AZ::Vector3::CreateOne(),
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2000.0f
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);
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AZStd::vector<int64_t> executionTimes;
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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auto next = 0;
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for (auto _ : state)
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{
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request.m_direction = m_boxes[next].GetNormalized();
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auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
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AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
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auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
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executionTimes.emplace_back(timeElasped.count());
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benchmark::DoNotOptimize(result);
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next = (next + 1) % m_numBoxes;
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}
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//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
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Utils::ReportPercentiles(state, executionTimes);
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Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
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}
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BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_OverlapRandomBoxes)(benchmark::State& state)
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{
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AzPhysics::OverlapRequest request = AzPhysics::OverlapRequestHelpers::CreateSphereOverlapRequest(
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SceneQueryConstants::SphereShapeRadius,
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AZ::Transform::CreateIdentity()
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);
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AZStd::vector<int64_t> executionTimes;
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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auto next = 0;
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for (auto _ : state)
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{
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request.m_pose = AZ::Transform::CreateTranslation(m_boxes[next]);
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auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
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AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
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auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
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executionTimes.emplace_back(timeElasped.count());
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benchmark::DoNotOptimize(result);
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next = (next + 1) % m_numBoxes;
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}
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//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
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Utils::ReportPercentiles(state, executionTimes);
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Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
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}
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BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_RaycastRandomBoxes)
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->RangeMultiplier(2)
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->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
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->Unit(::benchmark::kNanosecond)
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;
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BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_ShapecastRandomBoxes)
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->RangeMultiplier(2)
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->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
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->Unit(::benchmark::kNanosecond)
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;
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BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_OverlapRandomBoxes)
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->RangeMultiplier(2)
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->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
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->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
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->Unit(::benchmark::kNanosecond)
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;
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}
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#endif
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