1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Module/Module.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <Configuration/PhysXSettingsRegistryManager.h>
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#include <Source/SystemComponent.h>
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#include <ComponentDescriptors.h>
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#if defined(PHYSX_EDITOR)
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#include <Source/EditorComponentDescriptors.h>
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#include <Editor/Source/Components/EditorSystemComponent.h>
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#include <Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.h>
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#endif // defined(PHYSX_EDITOR)
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#include <PhysX_Traits_Platform.h>
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#include <System/PhysXSystem.h>
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#include <System/PhysXCookingParams.h>
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namespace PhysX
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{
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class Module
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: public AZ::Module
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{
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public:
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AZ_RTTI(PhysX::Module, "{160C59B1-FA68-4CDC-8562-D1204AB78FC1}", AZ::Module);
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Module()
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: AZ::Module()
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#if defined(PHYSX_EDITOR)
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, m_physXSystem(new PhysXEditorSettingsRegistryManager(), PxCooking::GetEditTimeCookingParams())
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#else
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, m_physXSystem(new PhysXSettingsRegistryManager(), PxCooking::GetRealTimeCookingParams())
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#endif
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{
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LoadModules();
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AZStd::list<AZ::ComponentDescriptor*> descriptorsToAdd = GetDescriptors();
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m_descriptors.insert(m_descriptors.end(), descriptorsToAdd.begin(), descriptorsToAdd.end());
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#if defined(PHYSX_EDITOR)
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AZStd::list<AZ::ComponentDescriptor*> editorDescriptorsToAdd = GetEditorDescriptors();
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m_descriptors.insert(m_descriptors.end(), editorDescriptorsToAdd.begin(), editorDescriptorsToAdd.end());
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#endif // defined(PHYSX_EDITOR)
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}
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virtual ~Module()
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{
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m_physXSystem.Shutdown();
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UnloadModules();
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}
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<SystemComponent>()
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#if defined(PHYSX_EDITOR)
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, azrtti_typeid<EditorSystemComponent>()
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#endif
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};
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}
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private:
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void LoadModules()
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{
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#if defined(PHYSX_EDITOR)
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{
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AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
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[[maybe_unused]] bool ok = sceneCoreModule->Load(true/*isInitializeFunctionRequired*/);
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AZ_Error("PhysX::Module", ok, "Error loading SceneCore module");
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m_modules.push_back(AZStd::move(sceneCoreModule));
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}
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#endif // defined(PHYSX_EDITOR)
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// Load PhysX SDK dynamic libraries when running on a non-monolithic build.
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// The PhysX Gem module was linked with the PhysX SDK dynamic libraries, but
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// some platforms may not detect the dependency when the gem is loaded, so we
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// may have to load them ourselves.
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#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES && !defined(AZ_MONOLITHIC_BUILD)
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{
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const AZStd::vector<AZ::OSString> physXModuleNames = { "PhysX", "PhysXCooking", "PhysXFoundation", "PhysXCommon" };
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for (const auto& physXModuleName : physXModuleNames)
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{
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AZ::OSString modulePathName = physXModuleName;
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AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::ResolveModulePath, modulePathName);
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AZStd::unique_ptr<AZ::DynamicModuleHandle> physXModule = AZ::DynamicModuleHandle::Create(modulePathName.c_str());
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bool ok = physXModule->Load(false/*isInitializeFunctionRequired*/);
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AZ_Error("PhysX::Module", ok, "Error loading %s module", physXModuleName.c_str());
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m_modules.push_back(AZStd::move(physXModule));
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}
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}
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#endif
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}
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void UnloadModules()
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{
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// Unload modules in reserve order that were loaded
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for (auto it = m_modules.rbegin(); it != m_modules.rend(); ++it)
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{
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it->reset();
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}
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m_modules.clear();
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}
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/// Required modules to load/unload when PhysX Gem module is created/destroyed
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AZStd::vector<AZStd::unique_ptr<AZ::DynamicModuleHandle>> m_modules;
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PhysXSystem m_physXSystem;
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};
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} // namespace PhysX
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_PhysX, PhysX::Module)
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