Files
o3de/Gems/PhysX/Code/Source/ForceRegionComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/ForceRegionComponent.h>
#include <Source/ForceRegionForces.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
namespace PhysX
{
void ForceRegionComponent::Reflect(AZ::ReflectContext* context)
{
ForceRegion::Reflect(context);
ForceWorldSpace::Reflect(context);
ForceLocalSpace::Reflect(context);
ForceSplineFollow::Reflect(context);
ForceSimpleDrag::Reflect(context);
ForceLinearDamping::Reflect(context);
ForcePoint::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ForceRegionComponent, AZ::Component>()
->Version(1)
->Field("ForceRegion", &ForceRegionComponent::m_forceRegion)
->Field("DebugForces", &ForceRegionComponent::m_debugForces)
;
}
}
ForceRegionComponent::ForceRegionComponent()
{
InitPhysicsTickHandler();
}
ForceRegionComponent::ForceRegionComponent(ForceRegion&& forceRegion, bool debug)
: m_forceRegion(std::move(forceRegion))
, m_debugForces(debug)
{
InitPhysicsTickHandler();
}
void ForceRegionComponent::Activate()
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneInterface->RegisterSceneSimulationFinishHandler(sceneHandle, m_sceneFinishSimHandler);
}
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AZStd::pair<AzPhysics::SceneHandle, AzPhysics::SimulatedBodyHandle> foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(m_entity->GetId());
if (foundBody.first != AzPhysics::InvalidSceneHandle)
{
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerEnterHandler(
foundBody.first, foundBody.second, m_onTriggerEnterHandler);
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerExitHandler(
foundBody.first, foundBody.second, m_onTriggerExitHandler);
}
}
if (m_debugForces)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entity->GetId());
}
m_forceRegion.Activate(GetEntityId());
}
void ForceRegionComponent::Deactivate()
{
m_forceRegion.Deactivate();
if (m_debugForces)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
}
m_onTriggerEnterHandler.Disconnect();
m_onTriggerExitHandler.Disconnect();
m_sceneFinishSimHandler.Disconnect();
m_entities.clear(); // On re-activation, each entity in this force region triggers OnTriggerEnter again.
}
void ForceRegionComponent::InitPhysicsTickHandler()
{
m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler([this](
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
float fixedDeltatime)
{
this->PostPhysicsSubTick(fixedDeltatime);
}, aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
m_onTriggerEnterHandler = AzPhysics::SimulatedBodyEvents::OnTriggerEnter::Handler([this](
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerEnter(triggerEvent);
});
m_onTriggerExitHandler = AzPhysics::SimulatedBodyEvents::OnTriggerExit::Handler([this](
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerExit(triggerEvent);
});
}
void ForceRegionComponent::PostPhysicsSubTick(float fixedDeltaTime)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
for (auto entityId : m_entities)
{
EntityParams entity = ForceRegionUtil::CreateEntityParams(entityId);
AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entity);
if (!netForce.IsZero())
{
netForce *= fixedDeltaTime;
Physics::RigidBodyRequestBus::Event(entityId, &Physics::RigidBodyRequestBus::Events::ApplyLinearImpulse, netForce);
}
}
}
void ForceRegionComponent::OnTriggerEnter(const AzPhysics::TriggerEvent& triggerEvent)
{
if (!triggerEvent.m_otherBody)
{
return;
}
// Ignore self
AZ::EntityId entityId = triggerEvent.m_otherBody->GetEntityId();
if (entityId == GetEntityId())
{
return;
}
auto newEntityHasPhysics = Physics::RigidBodyRequestBus::FindFirstHandler(entityId) != nullptr;
if (newEntityHasPhysics)
{
m_entities.insert(entityId);
}
}
void ForceRegionComponent::OnTriggerExit(const AzPhysics::TriggerEvent& triggerEvent)
{
if (triggerEvent.m_otherBody == nullptr)
{
return;
}
m_entities.erase(triggerEvent.m_otherBody->GetEntityId());
}
void ForceRegionComponent::DisplayEntityViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo
, AzFramework::DebugDisplayRequests& debugDisplayRequests)
{
for (auto entityId : m_entities)
{
EntityParams entityParams = ForceRegionUtil::CreateEntityParams(entityId);
AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entityParams);
if (!netForce.IsZero())
{
netForce = netForce.GetNormalizedEstimate() * entityParams.m_aabb.GetExtents().GetMaxElement() * 2.0f; // Ensures arrow length is longer than entity AABB so that it can be seen.
AZ::Vector3 entityPosition = entityParams.m_aabb.GetCenter();
debugDisplayRequests.DrawArrow(entityPosition, entityPosition + netForce, 1.5f);
}
}
}
}