1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
182 lines
6.6 KiB
C++
182 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/ForceRegionComponent.h>
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#include <Source/ForceRegionForces.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/RigidBodyBus.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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namespace PhysX
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{
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void ForceRegionComponent::Reflect(AZ::ReflectContext* context)
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{
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ForceRegion::Reflect(context);
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ForceWorldSpace::Reflect(context);
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ForceLocalSpace::Reflect(context);
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ForceSplineFollow::Reflect(context);
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ForceSimpleDrag::Reflect(context);
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ForceLinearDamping::Reflect(context);
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ForcePoint::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ForceRegionComponent, AZ::Component>()
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->Version(1)
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->Field("ForceRegion", &ForceRegionComponent::m_forceRegion)
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->Field("DebugForces", &ForceRegionComponent::m_debugForces)
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;
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}
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}
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ForceRegionComponent::ForceRegionComponent()
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{
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InitPhysicsTickHandler();
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}
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ForceRegionComponent::ForceRegionComponent(ForceRegion&& forceRegion, bool debug)
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: m_forceRegion(std::move(forceRegion))
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, m_debugForces(debug)
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{
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InitPhysicsTickHandler();
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}
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void ForceRegionComponent::Activate()
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{
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
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sceneInterface->RegisterSceneSimulationFinishHandler(sceneHandle, m_sceneFinishSimHandler);
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}
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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AZStd::pair<AzPhysics::SceneHandle, AzPhysics::SimulatedBodyHandle> foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(m_entity->GetId());
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if (foundBody.first != AzPhysics::InvalidSceneHandle)
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{
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AzPhysics::SimulatedBodyEvents::RegisterOnTriggerEnterHandler(
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foundBody.first, foundBody.second, m_onTriggerEnterHandler);
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AzPhysics::SimulatedBodyEvents::RegisterOnTriggerExitHandler(
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foundBody.first, foundBody.second, m_onTriggerExitHandler);
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}
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}
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if (m_debugForces)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entity->GetId());
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}
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m_forceRegion.Activate(GetEntityId());
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}
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void ForceRegionComponent::Deactivate()
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{
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m_forceRegion.Deactivate();
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if (m_debugForces)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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}
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m_onTriggerEnterHandler.Disconnect();
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m_onTriggerExitHandler.Disconnect();
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m_sceneFinishSimHandler.Disconnect();
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m_entities.clear(); // On re-activation, each entity in this force region triggers OnTriggerEnter again.
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}
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void ForceRegionComponent::InitPhysicsTickHandler()
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{
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m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler([this](
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[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
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float fixedDeltatime)
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{
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this->PostPhysicsSubTick(fixedDeltatime);
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}, aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
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m_onTriggerEnterHandler = AzPhysics::SimulatedBodyEvents::OnTriggerEnter::Handler([this](
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[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
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const AzPhysics::TriggerEvent& triggerEvent)
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{
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OnTriggerEnter(triggerEvent);
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});
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m_onTriggerExitHandler = AzPhysics::SimulatedBodyEvents::OnTriggerExit::Handler([this](
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[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
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const AzPhysics::TriggerEvent& triggerEvent)
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{
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OnTriggerExit(triggerEvent);
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});
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}
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void ForceRegionComponent::PostPhysicsSubTick(float fixedDeltaTime)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
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for (auto entityId : m_entities)
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{
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EntityParams entity = ForceRegionUtil::CreateEntityParams(entityId);
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AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entity);
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if (!netForce.IsZero())
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{
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netForce *= fixedDeltaTime;
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Physics::RigidBodyRequestBus::Event(entityId, &Physics::RigidBodyRequestBus::Events::ApplyLinearImpulse, netForce);
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}
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}
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}
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void ForceRegionComponent::OnTriggerEnter(const AzPhysics::TriggerEvent& triggerEvent)
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{
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if (!triggerEvent.m_otherBody)
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{
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return;
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}
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// Ignore self
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AZ::EntityId entityId = triggerEvent.m_otherBody->GetEntityId();
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if (entityId == GetEntityId())
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{
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return;
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}
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auto newEntityHasPhysics = Physics::RigidBodyRequestBus::FindFirstHandler(entityId) != nullptr;
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if (newEntityHasPhysics)
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{
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m_entities.insert(entityId);
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}
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}
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void ForceRegionComponent::OnTriggerExit(const AzPhysics::TriggerEvent& triggerEvent)
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{
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if (triggerEvent.m_otherBody == nullptr)
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{
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return;
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}
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m_entities.erase(triggerEvent.m_otherBody->GetEntityId());
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}
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void ForceRegionComponent::DisplayEntityViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo
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, AzFramework::DebugDisplayRequests& debugDisplayRequests)
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{
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for (auto entityId : m_entities)
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{
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EntityParams entityParams = ForceRegionUtil::CreateEntityParams(entityId);
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AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entityParams);
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if (!netForce.IsZero())
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{
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netForce = netForce.GetNormalizedEstimate() * entityParams.m_aabb.GetExtents().GetMaxElement() * 2.0f; // Ensures arrow length is longer than entity AABB so that it can be seen.
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AZ::Vector3 entityPosition = entityParams.m_aabb.GetCenter();
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debugDisplayRequests.DrawArrow(entityPosition, entityPosition + netForce, 1.5f);
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}
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}
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}
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}
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