Files
o3de/Gems/PhysX/Code/Editor/EditorWindow.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
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#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
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#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
#include <AzToolsFramework/API/ViewPaneOptions.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <LyViewPaneNames.h>
#include <Editor/ui_EditorWindow.h>
#include <Editor/EditorWindow.h>
#include <Editor/ConfigurationWidget.h>
#include <System/PhysXSystem.h>
#include <PhysX/Configuration/PhysXConfiguration.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
namespace PhysX
{
namespace Editor
{
EditorWindow::EditorWindow(QWidget* parent)
: QWidget(parent)
, m_ui(new Ui::EditorWindowClass())
{
m_ui->setupUi(this);
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
const auto* physXSystemConfiguration = azdynamic_cast<const PhysX::PhysXSystemConfiguration*>(physicsSystem->GetConfiguration());
const AzPhysics::SceneConfiguration& defaultSceneConfiguration = physicsSystem->GetDefaultSceneConfiguration();
const PhysX::Debug::DebugConfiguration& physXDebugConfiguration = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get()->GetDebugConfiguration();
m_ui->m_PhysXConfigurationWidget->SetConfiguration(*physXSystemConfiguration, physXDebugConfiguration, defaultSceneConfiguration);
connect(m_ui->m_PhysXConfigurationWidget, &PhysX::Editor::ConfigurationWidget::onConfigurationChanged,
this, &EditorWindow::SaveConfiguration);
}
void EditorWindow::RegisterViewClass()
{
AzToolsFramework::ViewPaneOptions options;
options.preferedDockingArea = Qt::LeftDockWidgetArea;
options.saveKeyName = "PhysXConfiguration";
options.isPreview = true;
AzToolsFramework::RegisterViewPane<EditorWindow>(LyViewPane::PhysXConfigurationEditor, LyViewPane::CategoryTools, options);
}
void EditorWindow::SaveConfiguration(
const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
const PhysX::Debug::DebugConfiguration& physXDebugConfig,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration)
{
auto* physXSystem = GetPhysXSystem();
if (physXSystem == nullptr)
{
AZ_Error("PhysX", false, "Unable to save the PhysX configuration. The PhysXSystem not initialized. Any changes have not been applied.");
return;
}
//update the physx system config if it has changed
const PhysXSettingsRegistryManager& settingsRegManager = physXSystem->GetSettingsRegistryManager();
if (physXSystem->GetPhysXConfiguration() != physXSystemConfiguration)
{
auto saveCallback = [](const PhysXSystemConfiguration& config, PhysXSettingsRegistryManager::Result result)
{
AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the PhysX configuration. Any changes have not been applied.");
if (result == PhysXSettingsRegistryManager::Result::Success)
{
if (auto* physXSystem = GetPhysXSystem())
{
physXSystem->UpdateConfiguration(&config);
}
}
};
settingsRegManager.SaveSystemConfiguration(physXSystemConfiguration, saveCallback);
}
if (physXSystem->GetDefaultSceneConfiguration() != defaultSceneConfiguration)
{
auto saveCallback = [](const AzPhysics::SceneConfiguration& config, PhysXSettingsRegistryManager::Result result)
{
AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the Default Scene configuration. Any changes have not been applied.");
if (result == PhysXSettingsRegistryManager::Result::Success)
{
if (auto* physXSystem = GetPhysXSystem())
{
physXSystem->UpdateDefaultSceneConfiguration(config);
}
}
};
settingsRegManager.SaveDefaultSceneConfiguration(defaultSceneConfiguration, saveCallback);
}
//Update the debug configuration
if (auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get())
{
if (physXDebug->GetDebugConfiguration() != physXDebugConfig)
{
auto saveCallback = [](const Debug::DebugConfiguration& config, PhysXSettingsRegistryManager::Result result)
{
AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the PhysX debug configuration. Any changes have not been applied.");
if (result == PhysXSettingsRegistryManager::Result::Success)
{
if (auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get())
{
physXDebug->UpdateDebugConfiguration(config);
}
}
};
settingsRegManager.SaveDebugConfiguration(physXDebugConfig, saveCallback);
}
}
}
}
}
#include <Editor/moc_EditorWindow.cpp>