Files
o3de/Gems/PhysX/Code/Editor/ConfigurationWidget.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
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#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
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#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
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#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
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#	Gems/Blast/Code/Source/StdAfx.cpp
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#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.h>
#include <AzQtComponents/Components/Widgets/TabWidget.h>
#include <QBoxLayout>
#include <Editor/ConfigurationWidget.h>
#include <Editor/SettingsWidget.h>
#include <Editor/CollisionFilteringWidget.h>
#include <Editor/PvdWidget.h>
namespace PhysX
{
namespace Editor
{
ConfigurationWidget::ConfigurationWidget(QWidget* parent)
: QWidget(parent)
{
QVBoxLayout* verticalLayout = new QVBoxLayout(this);
verticalLayout->setContentsMargins(0, 5, 0, 0);
verticalLayout->setSpacing(0);
m_tabs = new AzQtComponents::TabWidget(this);
AzQtComponents::TabWidget::applySecondaryStyle(m_tabs, false);
m_settings = new SettingsWidget();
m_collisionFiltering = new CollisionFilteringWidget();
m_pvd = new PvdWidget();
m_tabs->addTab(m_settings, "Global Configuration");
m_tabs->addTab(m_collisionFiltering, "Collision Filtering");
m_tabs->addTab(m_pvd, "Debugger");
verticalLayout->addWidget(m_tabs);
connect(m_settings, &SettingsWidget::onValueChanged,
this, [this](const PhysX::PhysXSystemConfiguration& physxSystemConfiguration,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration,
const Debug::DebugDisplayData& debugDisplayData)
{
m_physXSystemConfiguration = physxSystemConfiguration;
m_defaultSceneConfiguration = defaultSceneConfiguration;
m_physXDebugConfiguration.m_debugDisplayData = debugDisplayData;
emit onConfigurationChanged(m_physXSystemConfiguration, m_physXDebugConfiguration, m_defaultSceneConfiguration);
});
connect(m_collisionFiltering, &CollisionFilteringWidget::onConfigurationChanged,
this, [this](const AzPhysics::CollisionLayers& layers, const AzPhysics::CollisionGroups& groups)
{
m_physXSystemConfiguration.m_collisionConfig.m_collisionLayers = layers;
m_physXSystemConfiguration.m_collisionConfig.m_collisionGroups = groups;
emit onConfigurationChanged(m_physXSystemConfiguration, m_physXDebugConfiguration, m_defaultSceneConfiguration);
});
connect(m_pvd, &PvdWidget::onValueChanged,
this, [this](const Debug::PvdConfiguration& configuration)
{
m_physXDebugConfiguration.m_pvdConfigurationData = configuration;
emit onConfigurationChanged(m_physXSystemConfiguration, m_physXDebugConfiguration, m_defaultSceneConfiguration);
});
ConfigurationWindowRequestBus::Handler::BusConnect();
}
ConfigurationWidget::~ConfigurationWidget()
{
ConfigurationWindowRequestBus::Handler::BusDisconnect();
}
void ConfigurationWidget::SetConfiguration(
const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
const PhysX::Debug::DebugConfiguration& physXDebugConfiguration,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration)
{
m_physXSystemConfiguration = physXSystemConfiguration;
m_defaultSceneConfiguration = defaultSceneConfiguration;
m_physXDebugConfiguration = physXDebugConfiguration;
m_settings->SetValue(m_physXSystemConfiguration, m_defaultSceneConfiguration, m_physXDebugConfiguration.m_debugDisplayData);
m_collisionFiltering->SetConfiguration(m_physXSystemConfiguration.m_collisionConfig.m_collisionLayers, m_physXSystemConfiguration.m_collisionConfig.m_collisionGroups);
m_pvd->SetValue(m_physXDebugConfiguration.m_pvdConfigurationData);
}
void ConfigurationWidget::ShowCollisionLayersTab()
{
const int index = m_tabs->indexOf(m_collisionFiltering);
m_tabs->setCurrentIndex(index);
m_collisionFiltering->ShowLayersTab();
}
void ConfigurationWidget::ShowCollisionGroupsTab()
{
const int index = m_tabs->indexOf(m_collisionFiltering);
m_tabs->setCurrentIndex(index);
m_collisionFiltering->ShowGroupsTab();
}
void ConfigurationWidget::ShowGlobalSettingsTab()
{
const int index = m_tabs->indexOf(m_settings);
m_tabs->setCurrentIndex(index);
}
} // namespace PhysXConfigurationWidget
} // namespace AzToolsFramework
#include <Editor/moc_ConfigurationWidget.cpp>