1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
208 lines
7.6 KiB
C++
208 lines
7.6 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/Component/ComponentApplicationBus.h>
|
|
#include <AzFramework/Physics/Utils.h>
|
|
#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
|
|
#include <AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx>
|
|
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
|
|
#include <AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.h>
|
|
|
|
#include <QBoxLayout>
|
|
|
|
#include <Editor/CollisionLayersWidget.h>
|
|
|
|
namespace PhysX
|
|
{
|
|
namespace Editor
|
|
{
|
|
const AZStd::string CollisionLayersWidget::s_defaultCollisionLayerName = "Default";
|
|
#ifdef TOUCHBENDING_LAYER_BIT
|
|
const AZStd::string CollisionLayersWidget::s_touchBendCollisionLayerName = "TouchBend";
|
|
#endif
|
|
|
|
CollisionLayersWidget::CollisionLayersWidget(QWidget* parent)
|
|
: QWidget(parent)
|
|
{
|
|
CreatePropertyEditor(this);
|
|
}
|
|
|
|
void CollisionLayersWidget::SetValue(const AzPhysics::CollisionLayers& layers)
|
|
{
|
|
m_value = layers;
|
|
|
|
blockSignals(true);
|
|
m_propertyEditor->ClearInstances();
|
|
m_propertyEditor->AddInstance(&m_value);
|
|
m_propertyEditor->InvalidateAll();
|
|
SetWidgetParameters();
|
|
blockSignals(false);
|
|
}
|
|
|
|
const AzPhysics::CollisionLayers& CollisionLayersWidget::GetValue() const
|
|
{
|
|
return m_value;
|
|
}
|
|
|
|
void CollisionLayersWidget::CreatePropertyEditor(QWidget* parent)
|
|
{
|
|
QVBoxLayout* verticalLayout = new QVBoxLayout(parent);
|
|
verticalLayout->setContentsMargins(0, 0, 0, 0);
|
|
verticalLayout->setSpacing(0);
|
|
|
|
AZ::SerializeContext* m_serializeContext;
|
|
AZ::ComponentApplicationBus::BroadcastResult(m_serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
|
|
AZ_Assert(m_serializeContext, "Failed to retrieve serialize context.");
|
|
|
|
static const int propertyLabelWidth = 250;
|
|
m_propertyEditor = new AzToolsFramework::ReflectedPropertyEditor(parent);
|
|
m_propertyEditor->Setup(m_serializeContext, this, true, propertyLabelWidth);
|
|
m_propertyEditor->show();
|
|
m_propertyEditor->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
|
|
|
verticalLayout->addWidget(m_propertyEditor);
|
|
}
|
|
|
|
void CollisionLayersWidget::BeforePropertyModified(AzToolsFramework::InstanceDataNode* /*node*/)
|
|
{
|
|
|
|
}
|
|
|
|
void CollisionLayersWidget::AfterPropertyModified(AzToolsFramework::InstanceDataNode* /*node*/)
|
|
{
|
|
|
|
}
|
|
|
|
void CollisionLayersWidget::SetPropertyEditingActive(AzToolsFramework::InstanceDataNode* /*node*/)
|
|
{
|
|
|
|
}
|
|
|
|
void CollisionLayersWidget::SetPropertyEditingComplete(AzToolsFramework::InstanceDataNode* node)
|
|
{
|
|
// Find index of modified layer
|
|
AzToolsFramework::InstanceDataNode* nodeParent = node->GetParent();
|
|
AzToolsFramework::InstanceDataNode::NodeContainer nodeSiblings = nodeParent->GetChildren();
|
|
AZ::u32 nodeIndex = 0;
|
|
AzToolsFramework::InstanceDataNode::Address nodeAddress = node->ComputeAddress();
|
|
for (AzToolsFramework::InstanceDataNode& nodeSibling : nodeSiblings)
|
|
{
|
|
if (nodeSibling.ComputeAddress() == nodeAddress)
|
|
{
|
|
break;
|
|
}
|
|
++nodeIndex;
|
|
}
|
|
|
|
const AZStd::array<AZStd::string, AzPhysics::CollisionLayers::MaxCollisionLayers>& layerNames = m_value.GetNames();
|
|
|
|
if (nodeIndex >= layerNames.size())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If corrections to layer name were made so it is unique, refresh UI.
|
|
AZStd::string uniqueLayerName;
|
|
if (ForceUniqueLayerName(nodeIndex, layerNames, uniqueLayerName))
|
|
{
|
|
AZ_Warning("PhysX Collision Layers"
|
|
, false
|
|
, "Invalid collision layer name used. Collision layer automatically renamed to: %s"
|
|
, uniqueLayerName.c_str());
|
|
m_value.SetName(nodeIndex, uniqueLayerName);
|
|
blockSignals(true);
|
|
m_propertyEditor->InvalidateValues();
|
|
blockSignals(false);
|
|
}
|
|
|
|
emit onValueChanged(m_value);
|
|
}
|
|
|
|
void CollisionLayersWidget::SealUndoStack()
|
|
{
|
|
|
|
}
|
|
|
|
void CollisionLayersWidget::SetWidgetParameters()
|
|
{
|
|
const AzToolsFramework::ReflectedPropertyEditor::WidgetList& widgets = m_propertyEditor->GetWidgets();
|
|
for (auto& widgetIter : widgets)
|
|
{
|
|
AzToolsFramework::PropertyRowWidget* rowWidget = widgetIter.second;
|
|
QWidget* widget = rowWidget->GetChildWidget();
|
|
if (widget == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
AzToolsFramework::PropertyStringLineEditCtrl* lineEditCtrl =
|
|
static_cast<AzToolsFramework::PropertyStringLineEditCtrl*>(widget); // qobject_cast does not work here
|
|
if (lineEditCtrl == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
lineEditCtrl->setMaxLen(s_maxCollisionLayerNameLength);
|
|
if (lineEditCtrl->value() == s_defaultCollisionLayerName)
|
|
{
|
|
lineEditCtrl->setEnabled(false);
|
|
}
|
|
#ifdef TOUCHBENDING_LAYER_BIT
|
|
else if (lineEditCtrl->value() == s_touchBendCollisionLayerName)
|
|
{
|
|
lineEditCtrl->setEnabled(false);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool CollisionLayersWidget::ForceUniqueLayerName(AZ::u32 layerIndex
|
|
, const AZStd::array<AZStd::string, AzPhysics::CollisionLayers::MaxCollisionLayers>& layerNames
|
|
, AZStd::string& uniqueLayerNameOut)
|
|
{
|
|
if (layerIndex >= layerNames.size())
|
|
{
|
|
AZ_Warning("PhysX Collision Layers", false, "Trying to validate layer name of layer with invalid index: %d", layerIndex);
|
|
return false;
|
|
}
|
|
|
|
if (IsLayerNameUnique(layerIndex, layerNames))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AZStd::unordered_set<AZStd::string> nameSet(layerNames.begin(), layerNames.end());
|
|
nameSet.erase(AZStd::string("")); // Empty layer names are layers that are not used but remain in the array.
|
|
uniqueLayerNameOut = layerNames[layerIndex];
|
|
Physics::Utils::MakeUniqueString(nameSet
|
|
, uniqueLayerNameOut
|
|
, s_maxCollisionLayerNameLength);
|
|
return true;
|
|
}
|
|
|
|
bool CollisionLayersWidget::IsLayerNameUnique(AZ::u32 layerIndex,
|
|
const AZStd::array<AZStd::string, AzPhysics::CollisionLayers::MaxCollisionLayers>& layerNames)
|
|
{
|
|
for (size_t i = 0; i < layerNames.size(); ++i)
|
|
{
|
|
if (i == layerIndex)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const AZStd::string& layerName = layerNames[i];
|
|
if (layerName.length() > 0 && layerName == layerNames[layerIndex])
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
} // namespace Editor
|
|
} // namespace PhysX
|
|
|
|
#include <Editor/moc_CollisionLayersWidget.cpp>
|