Files
o3de/Gems/PhysX/Code/Editor/ColliderSphereMode.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ColliderSphereMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/ToString.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Viewport/ViewportConstants.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderSphereMode, AZ::SystemAllocator, 0);
static const float MinSphereRadius = 0.01f;
static const AZ::Vector3 ManipulatorAxis = AZ::Vector3::CreateAxisX();
void ColliderSphereMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
float sphereRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
m_radiusManipulator = AzToolsFramework::LinearManipulator::MakeShared(colliderWorldTransform);
m_radiusManipulator->AddEntityComponentIdPair(idPair);
m_radiusManipulator->SetAxis(ManipulatorAxis);
m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
AzToolsFramework::ManipulatorViews views;
views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
m_radiusManipulator->SetViews(AZStd::move(views));
m_radiusManipulator->InstallMouseMoveCallback([this, idPair]
(const AzToolsFramework::LinearManipulator::Action& action)
{
OnManipulatorMoved(action, idPair);
});
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(idPair.GetEntityId());
}
void ColliderSphereMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
m_radiusManipulator->SetSpace(colliderWorldTransform);
float sphereRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
}
void ColliderSphereMode::Teardown(const AZ::EntityComponentIdPair& idPair)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
m_radiusManipulator->RemoveEntityComponentIdPair(idPair);
m_radiusManipulator->Unregister();
}
void ColliderSphereMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetSphereRadius, 0.5f);
}
void ColliderSphereMode::DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)
{
AZ_UNUSED(debugDisplay);
const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
float radius = m_radiusManipulator->GetLocalPosition().GetLength();
m_radiusManipulator->SetAxis(cameraState.m_side);
m_radiusManipulator->SetLocalPosition(cameraState.m_side * radius);
}
void ColliderSphereMode::OnManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// Get the distance the manipulator has moved along the axis.
float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
// Clamp the distance to a small value to prevent it going negative.
extent = AZ::GetMax(extent, MinSphereRadius);
// Update the manipulator and sphere radius
m_radiusManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetSphereRadius, extent);
}
}