Files
o3de/Gems/PhysX/Code/Editor/ColliderRotationMode.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ColliderRotationMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderRotationMode, AZ::SystemAllocator, 0);
ColliderRotationMode::ColliderRotationMode()
: m_rotationManipulators(AZ::Transform::Identity())
{
}
void ColliderRotationMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform worldTransform;
AZ::TransformBus::EventResult(worldTransform, idPair.GetEntityId(), &AZ::TransformInterface::GetWorldTM);
AZ::Quaternion colliderRotation;
PhysX::EditorColliderComponentRequestBus::EventResult(colliderRotation, idPair, &PhysX::EditorColliderComponentRequests::GetColliderRotation);
AZ::Vector3 colliderOffset;
PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
m_rotationManipulators.SetSpace(worldTransform);
m_rotationManipulators.SetLocalPosition(colliderOffset);
m_rotationManipulators.SetLocalOrientation(colliderRotation);
m_rotationManipulators.AddEntityComponentIdPair(idPair);
m_rotationManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
m_rotationManipulators.SetLocalAxes(
AZ::Vector3::CreateAxisX(),
AZ::Vector3::CreateAxisY(),
AZ::Vector3::CreateAxisZ());
m_rotationManipulators.ConfigureView(
2.0f,
AzFramework::ViewportColors::XAxisColor,
AzFramework::ViewportColors::YAxisColor,
AzFramework::ViewportColors::ZAxisColor);
m_rotationManipulators.InstallMouseMoveCallback(
[this, idPair]
(const AzToolsFramework::AngularManipulator::Action& action)
{
// Update the manipulator's rotation and the rotation of the collider itself when the manipulator is dragged.
m_rotationManipulators.SetLocalOrientation(action.LocalOrientation());
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetColliderRotation, action.LocalOrientation());
});
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(idPair.GetEntityId());
}
void ColliderRotationMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Quaternion colliderRotation = AZ::Quaternion::CreateIdentity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderRotation, idPair, &PhysX::EditorColliderComponentRequests::GetColliderRotation);
m_rotationManipulators.SetLocalOrientation(colliderRotation);
AZ::Vector3 colliderOffset = AZ::Vector3::CreateZero();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
m_rotationManipulators.SetLocalPosition(colliderOffset);
}
void ColliderRotationMode::Teardown(const AZ::EntityComponentIdPair& idPair)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
m_rotationManipulators.RemoveEntityComponentIdPair(idPair);
m_rotationManipulators.Unregister();
}
void ColliderRotationMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetColliderRotation, AZ::Quaternion::CreateIdentity());
}
void ColliderRotationMode::DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
[[maybe_unused]] AzFramework::DebugDisplayRequests& debugDisplay)
{
const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
m_rotationManipulators.RefreshView(cameraState.m_position);
}
} // namespace PhysX