Files
o3de/Gems/Microphone/Code/Source/SimpleDownsample.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SimpleDownsample.h"
#include <cmath>
size_t GetDownsampleSize(size_t sourceSize, AZ::u32 sourceSampleRate, AZ::u32 targetSampleRate)
{
return (size_t)round((float)sourceSize / ((float)sourceSampleRate / (float)targetSampleRate));
}
void Downsample(AZ::s16* inBuffer, size_t inBufferSize, AZ::u32 inBufferSampleRate,
AZ::s16* outBuffer, size_t outBufferSize, AZ::u32 outBufferSampleRate)
{
if(inBufferSampleRate == outBufferSampleRate)
{
return; // nothing to do here!
}
if(inBufferSampleRate < outBufferSampleRate)
{
AZ_Error("SimpleDownsample", false, "Out buffer sample rate is higher than in buffer sample rate, must be lower");
return;
}
float sampleRateRatio = (float)inBufferSampleRate / (float)outBufferSampleRate;
size_t offsetResult = 0;
size_t offsetBuffer = 0;
while(offsetResult < outBufferSize)
{
size_t nextOffsetBuffer = static_cast<size_t>(round((float)(offsetResult + 1) * sampleRateRatio));
AZ::s32 accum = 0; // this must be int 32 so it doesn't overflow with multiple int 16's possibly at max
size_t count = 0;
for(size_t i = offsetBuffer; i < nextOffsetBuffer && i < inBufferSize; ++i)
{
accum += inBuffer[i];
count++;
}
// do the math in floating point then convert to signed 16
outBuffer[offsetResult] = (AZ::s16)((float)accum / (float)count);
offsetResult++;
offsetBuffer = nextOffsetBuffer;
}
}