1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
307 lines
9.4 KiB
Plaintext
307 lines
9.4 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#import <Foundation/Foundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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#include "MicrophoneSystemComponent.h"
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#include "SimpleDownsample.h"
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/EBus/EBus.h>
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#include <AudioRingBuffer.h>
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#include <IAudioInterfacesCommonData.h>
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#if defined(USE_LIBSAMPLERATE)
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#include <samplerate.h>
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#endif // USE_LIBSAMPLERATE
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namespace Audio
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{
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class MicrophoneSystemComponentIOS : public MicrophoneSystemComponent::Implementation
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{
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public:
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bool InitializeDevice() override
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{
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m_isCapturing = false;
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OSStatus status;
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AudioComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_RemoteIO;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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AudioComponent inputComponent = AudioComponentFindNext(nullptr, &desc);
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status = AudioComponentInstanceNew(inputComponent, &m_audioUnit);
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error creating audio component: %d", status);
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return false;
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}
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AZ::u32 flag = 1;
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status = AudioUnitSetProperty(m_audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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kInputBus,
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&flag,
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sizeof(flag));
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error enabling audio input IO: %d", status);
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return false;
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}
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// disable output
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flag = 0;
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status = AudioUnitSetProperty(m_audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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kOutputBus,
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&flag,
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sizeof(flag));
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error enabling audio input IO: %d", status);
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return false;
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}
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AudioStreamBasicDescription audioFormat;
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audioFormat.mSampleRate = 44100.00;
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audioFormat.mFormatID = kAudioFormatLinearPCM;
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audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
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audioFormat.mFramesPerPacket = 1;
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audioFormat.mChannelsPerFrame = 1;
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audioFormat.mBitsPerChannel = 16;
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audioFormat.mBytesPerPacket = 2;
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audioFormat.mBytesPerFrame = 2;
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m_config.m_sampleRate = audioFormat.mSampleRate;
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m_config.m_numChannels = audioFormat.mChannelsPerFrame;
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m_config.m_bitsPerSample = audioFormat.mBitsPerChannel;
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m_config.SetBufferSizeFromFrameCount(8192);
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status = AudioUnitSetProperty(m_audioUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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kInputBus,
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&audioFormat,
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sizeof(audioFormat));
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error setting microphone inuput configuration: %d", status);
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return false;
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}
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AURenderCallbackStruct callbackStruct;
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callbackStruct.inputProc = recordingCallback;
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callbackStruct.inputProcRefCon = this;
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status = AudioUnitSetProperty(m_audioUnit,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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kInputBus,
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&callbackStruct,
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sizeof(callbackStruct));
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error setting microphone callback: %d", status);
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return false;
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}
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// This disables buffer allocation as we provide our own
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flag = 0;
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status = AudioUnitSetProperty(m_audioUnit,
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kAudioUnitProperty_ShouldAllocateBuffer,
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kAudioUnitScope_Output,
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kInputBus,
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&flag,
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sizeof(flag));
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// Initialise
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status = AudioUnitInitialize(m_audioUnit);
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error initializing microphone: %d", status);
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return false;
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}
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return true;
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}
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void ShutdownDevice() override
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{
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m_isCapturing = false;
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AudioUnitUninitialize(m_audioUnit);
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}
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bool StartSession() override
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{
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m_captureData.reset(aznew Audio::RingBuffer<AZ::s16>(m_config.GetSampleCountFromBufferSize()));
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OSStatus status = AudioOutputUnitStart(m_audioUnit);
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error starting microphone: %d", status);
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return false;
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}
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m_isCapturing = true;
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return true;
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}
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void EndSession() override
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{
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OSStatus status = AudioOutputUnitStop(m_audioUnit);
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if(status != 0)
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{
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AZ_Error("iOSMicrophone", false, "Error stopping microphone: %d", status);
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}
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m_isCapturing = false;
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if(m_captureData)
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{
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m_captureData.reset();
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}
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}
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bool IsCapturing() override
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{
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return m_isCapturing;
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}
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SAudioInputConfig GetFormatConfig() const override
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{
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return m_config;
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}
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AZStd::size_t GetData(void** outputData, AZStd::size_t numFrames, const SAudioInputConfig& targetConfig, bool shouldDeinterleave) override
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{
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bool changeSampleType = (targetConfig.m_sampleType != m_config.m_sampleType);
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bool changeSampleRate = (targetConfig.m_sampleRate != m_config.m_sampleRate);
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bool changeNumChannels = (targetConfig.m_numChannels != m_config.m_numChannels);
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#if defined(USE_LIBSAMPLERATE)
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// pending port of LIBSAMPLERATE to iOS
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return {};
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#else
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if (changeSampleType || changeNumChannels)
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{
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// Without the SRC library, any change is unsupported!
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return {};
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}
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else if (changeSampleRate)
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{
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if(targetConfig.m_sampleRate > m_config.m_sampleRate)
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{
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AZ_Error("MacOSMicrophone", false, "Target sample rate is larger than source sample rate, this is not supported");
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return {};
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}
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auto sourceBuffer = new AZ::s16[numFrames];
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AZStd::size_t targetSize = GetDownsampleSize(numFrames, m_config.m_sampleRate, targetConfig.m_sampleRate);
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auto targetBuffer = new AZ::s16[targetSize];
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numFrames = m_captureData->ConsumeData(reinterpret_cast<void**>(&sourceBuffer), numFrames, m_config.m_numChannels, false);
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if(numFrames > 0)
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{
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Downsample(sourceBuffer, numFrames, m_config.m_sampleRate, targetBuffer, targetSize, targetConfig.m_sampleRate);
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// swap target data to output
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::memcpy(*outputData, targetBuffer, numFrames * targetConfig.m_numChannels * (targetConfig.m_bitsPerSample >> 3));
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}
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delete [] sourceBuffer;
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delete [] targetBuffer;
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return numFrames;
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}
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else
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{
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// No change to the data from Input to Output
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return m_captureData->ConsumeData(outputData, numFrames, m_config.m_numChannels, shouldDeinterleave);
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}
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#endif
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return {};
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}
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void ProcessAudio(AudioBufferList* bufferList)
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{
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AudioBuffer sourceBuffer = bufferList->mBuffers[0];
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m_captureData->AddData((int16*)sourceBuffer.mData, sourceBuffer.mDataByteSize / 2, m_config.m_numChannels);
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}
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AudioComponentInstance m_audioUnit;
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private:
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static OSStatus recordingCallback(void* inRefCon,
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AudioUnitRenderActionFlags* ioActionFlags,
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const AudioTimeStamp* inTimeStamp,
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AZ::u32 inBusNumber,
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AZ::u32 inNumberFrames,
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AudioBufferList* ioData) {
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auto impl = reinterpret_cast<MicrophoneSystemComponentIOS*>(inRefCon);
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// Samples are 16 bits = 2 bytes.
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// 1 frame includes only 1 sample
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// one channel as mono was selected in setup
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AudioBuffer buffer;
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buffer.mNumberChannels = 1;
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buffer.mDataByteSize = inNumberFrames * 2;
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buffer.mData = new AZ::u8[buffer.mDataByteSize];
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// Put buffer in a AudioBufferList
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AudioBufferList bufferList;
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bufferList.mNumberBuffers = 1;
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bufferList.mBuffers[0] = buffer;
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// Obtain recorded samples
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OSStatus status;
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status = AudioUnitRender(impl->m_audioUnit,
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ioActionFlags,
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inTimeStamp,
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inBusNumber,
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inNumberFrames,
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&bufferList);
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impl->ProcessAudio(&bufferList);
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// release the malloc'ed data in the buffer we created earlier
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delete [] (AZ::u8*)bufferList.mBuffers[0].mData;
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return noErr;
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}
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Audio::SAudioInputConfig m_config;
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bool m_isCapturing = false;
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AZStd::unique_ptr<Audio::RingBufferBase> m_captureData = nullptr;
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const AudioUnitElement kInputBus = 1;
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const AudioUnitElement kOutputBus = 0;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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MicrophoneSystemComponent::Implementation* MicrophoneSystemComponent::Implementation::Create()
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{
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return aznew MicrophoneSystemComponentIOS();
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}
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}
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