Files
o3de/Gems/Maestro/Code/Source/Components/SequenceAgentComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SequenceAgentComponent.h"
#include <AzFramework/API/ApplicationAPI.h>
namespace Maestro
{
//=========================================================================
namespace ClassConverters
{
static bool UpgradeSequenceAgentComponent(AZ::SerializeContext&, AZ::SerializeContext::DataElementNode&);
} // namespace ClassConverters
/*static*/ void SequenceAgentComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<SequenceAgentComponent, Component>()
->Field("SequenceComponentEntityIds", &SequenceAgentComponent::m_sequenceEntityIds)
->Version(2, &ClassConverters::UpgradeSequenceAgentComponent)
;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::Init()
{
m_addressToBehaviorVirtualPropertiesMap.clear();
}
void SequenceAgentComponent::Activate()
{
// cache pointers and animatable addresses for animation
//
CacheAllVirtualPropertiesFromBehaviorContext();
ConnectAllSequences();
}
void SequenceAgentComponent::Deactivate()
{
// invalidate all cached pointers and addresses for animation
m_addressToBehaviorVirtualPropertiesMap.clear();
DisconnectAllSequences();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::ConnectSequence(const AZ::EntityId& sequenceEntityId)
{
if (m_sequenceEntityIds.find(sequenceEntityId) == m_sequenceEntityIds.end())
{
m_sequenceEntityIds.insert(sequenceEntityId);
// connect to EBus between the given SequenceComponent and me
Maestro::SequenceAgentEventBusId busId(sequenceEntityId, GetEntityId());
SequenceAgentComponentRequestBus::MultiHandler::BusConnect(busId);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::DisconnectSequence()
{
const Maestro::SequenceAgentEventBusId *busIdToDisconnect = SequenceAgentComponentRequestBus::GetCurrentBusId();
if (busIdToDisconnect)
{
AZ::EntityId sequenceEntityId = busIdToDisconnect->first;
// we only process DisconnectSequence events sent over an ID'ed bus - otherwise we don't know which SequenceComponent to disconnect
auto findIter = m_sequenceEntityIds.find(sequenceEntityId);
AZ_Assert(findIter != m_sequenceEntityIds.end(), "A sequence not connected to SequenceAgentComponent on %s is requesting a disconnection", GetEntity()->GetName().c_str());
m_sequenceEntityIds.erase(sequenceEntityId);
// Disconnect from the bus between the SequenceComponent and me
SequenceAgentComponentRequestBus::MultiHandler::BusDisconnect(*busIdToDisconnect);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::ConnectAllSequences()
{
// Connect all buses
for (auto iter = m_sequenceEntityIds.begin(); iter != m_sequenceEntityIds.end(); iter++)
{
Maestro::SequenceAgentEventBusId busIdToConnect(*iter, GetEntityId());
SequenceAgentComponentRequestBus::MultiHandler::BusConnect(busIdToConnect);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::DisconnectAllSequences()
{
// disconnect all buses
for (auto iter = m_sequenceEntityIds.begin(); iter != m_sequenceEntityIds.end(); iter++)
{
Maestro::SequenceAgentEventBusId busIdToDisconnect(*iter, GetEntityId());
SequenceAgentComponentRequestBus::MultiHandler::BusDisconnect(busIdToDisconnect);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::GetAnimatedPropertyValue(AnimatedValue& returnValue, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress)
{
SequenceAgent::GetAnimatedPropertyValue(returnValue, GetEntityId(), animatableAddress);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
bool SequenceAgentComponent::SetAnimatedPropertyValue(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress, const AnimatedValue& value)
{
return SequenceAgent::SetAnimatedPropertyValue(GetEntityId(), animatableAddress, value);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Uuid SequenceAgentComponent::GetAnimatedAddressTypeId(const AnimatablePropertyAddress& animatableAddress)
{
return GetVirtualPropertyTypeId(animatableAddress);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::GetAssetDuration(AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId)
{
SequenceAgent::GetAssetDuration(returnValue, componentId, assetId);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
void SequenceAgentComponent::GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const
{
AZ::Entity* entity = GetEntity();
AZ_Assert(entity, "Expected valid entity.");
if (entity)
{
const AZ::Entity::ComponentArrayType& enabledComponents = entity->GetComponents();
for (AZ::Component* component : enabledComponents)
{
entityComponents.push_back(component);
}
}
}
//=========================================================================
namespace ClassConverters
{
static bool UpgradeSequenceAgentComponent([[maybe_unused]] AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
if (classElement.GetVersion() == 1)
{
// upgrade V1 to V2 - change element named "SequenceEntityComponentPairIds" to "SequenceComponentEntityIds"
int oldSeqIdNameIdx = classElement.FindElement(AZ::Crc32("SequenceEntityComponentPairIds"));
if (oldSeqIdNameIdx == -1)
{
AZ_Error("Serialization", false, "Failed to find old SequenceEntityComponentPairIds element.");
return false;
}
auto seqIdNameElement = classElement.GetSubElement(oldSeqIdNameIdx);
seqIdNameElement.SetName("SequenceComponentEntityIds");
}
return true;
}
} // namespace ClassConverters
}// namespace Maestro