1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
191 lines
8.3 KiB
C++
191 lines
8.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorLookAtComponent.h"
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#include "LookAtComponent.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Math/Transform.h>
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namespace LmbrCentral
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{
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//=========================================================================
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void EditorLookAtComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorLookAtComponent, AZ::Component>()
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->Version(1)
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->Field("Target", &EditorLookAtComponent::m_targetId)
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->Field("ForwardAxis", &EditorLookAtComponent::m_forwardAxis)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorLookAtComponent>("Look At", "Force an entity to always look at a given target")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Gameplay")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/LookAt.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/LookAt.png")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorLookAtComponent::m_targetId, "Target", "The entity to look at")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorLookAtComponent::OnTargetChanged)
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorLookAtComponent::m_forwardAxis, "Forward Axis", "The local axis that should point at the target")
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->EnumAttribute(AZ::Transform::Axis::YPositive, "Y+")
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->EnumAttribute(AZ::Transform::Axis::YNegative, "Y-")
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->EnumAttribute(AZ::Transform::Axis::XPositive, "X+")
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->EnumAttribute(AZ::Transform::Axis::XNegative, "X-")
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->EnumAttribute(AZ::Transform::Axis::ZPositive, "Z+")
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->EnumAttribute(AZ::Transform::Axis::ZNegative, "Z-")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorLookAtComponent::RecalculateTransform)
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;
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}
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}
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}
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//=========================================================================
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void EditorLookAtComponent::Activate()
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{
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if (m_targetId.IsValid())
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{
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AZ::EntityBus::Handler::BusConnect(m_targetId);
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}
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}
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//=========================================================================
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void EditorLookAtComponent::Deactivate()
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
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AZ::EntityBus::Handler::BusDisconnect();
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}
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//=========================================================================
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void EditorLookAtComponent::OnEntityActivated(const AZ::EntityId& /*entity*/)
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{
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AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
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AZ::TransformNotificationBus::MultiHandler::BusConnect(m_targetId);
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}
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//=========================================================================
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void EditorLookAtComponent::OnEntityDeactivated(const AZ::EntityId& /*entity*/)
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
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}
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//=========================================================================
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void EditorLookAtComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, [[maybe_unused]] const AZ::Transform& world)
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{
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// We need to defer the Look-At transform change. Can't flush it through here because
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// that will cause a feedback loop and the originator of the transform change might
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// not be finished broadcasting out to listeners. If we set look-at here, the look-at
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// transform can be stomped later by the original data.
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// Method 1: Connect to the Tick bus for a frame. In the next OnTick we set the
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// Look-At transform and disconnect.
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AZ::TickBus::Handler::BusConnect();
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// Method 2: We may want to stay connected to the TickBus if the transform is constantly
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// changing. Without a good heuristic to detect this case, we'll stick with Method 1.
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// Here's a gist of this method:
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// connect/disconnect to TickBus in OnEntityActivated/OnEntityDeactivated.
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// set a 'shouldRecalc' flag here in OnTransformChanged to true;
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// in OnTick do this:
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// if (shouldRecalc)
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// {
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// RecalculateTransform();
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// shouldRecalc = false;
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// }
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}
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//=========================================================================
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void EditorLookAtComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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LookAtComponent* lookAtComponent = gameEntity->CreateComponent<LookAtComponent>();
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if (lookAtComponent)
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{
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lookAtComponent->m_targetId = m_targetId;
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lookAtComponent->m_forwardAxis = m_forwardAxis;
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}
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}
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//=========================================================================
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void EditorLookAtComponent::OnTargetChanged()
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{
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if (m_oldTargetId.IsValid())
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{
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// Disconnect from the old target entity
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_oldTargetId);
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AZ::EntityBus::Handler::BusDisconnect(m_oldTargetId);
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m_oldTargetId = AZ::EntityId();
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}
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if (m_targetId.IsValid())
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{
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// Connect to the new target entity
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// Won't connect to the new target's transform bus until we receive notification
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// that target is activated via the EntityBus.
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AZ::EntityBus::Handler::BusConnect(m_targetId);
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m_oldTargetId = m_targetId;
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RecalculateTransform();
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}
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else
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{
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// If the target is invalid (nothing to look at), stop listening to everything
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
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AZ::EntityBus::Handler::BusDisconnect();
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}
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}
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//=========================================================================
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void EditorLookAtComponent::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
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{
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RecalculateTransform();
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AZ::TickBus::Handler::BusDisconnect();
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}
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//=========================================================================
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void EditorLookAtComponent::RecalculateTransform()
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{
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if (m_targetId.IsValid())
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
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{
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AZ::Transform sourceTM = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(sourceTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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AZ::Transform targetTM = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(targetTM, m_targetId, &AZ::TransformBus::Events::GetWorldTM);
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AZ::Transform lookAtTransform = AZ::Transform::CreateLookAt(
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sourceTM.GetTranslation(),
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targetTM.GetTranslation(),
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m_forwardAxis
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);
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// update the rotation and translation for sourceTM based on lookAtTransform, but leave scale unchanged
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sourceTM.SetRotation(lookAtTransform.GetRotation());
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sourceTM.SetTranslation(lookAtTransform.GetTranslation());
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EBUS_EVENT_ID(GetEntityId(), AZ::TransformBus, SetWorldTM, lookAtTransform);
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AZ::TransformBus::Event(GetEntityId(), &AZ::TransformBus::Events::SetWorldTM, sourceTM);
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}
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AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
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}
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}
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}//namespace LmbrCentral
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