1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
115 lines
6.0 KiB
C++
115 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorAudioAreaEnvironmentComponent.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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//=========================================================================
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namespace ClassConverters
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{
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static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext&, AZ::SerializeContext::DataElementNode&);
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} // namespace ClassConverters
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//=========================================================================
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void EditorAudioAreaEnvironmentComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorAudioAreaEnvironmentComponent, EditorComponentBase>()
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->Version(2, &ClassConverters::UpgradeEditorAudioAreaEnvironmentComponent)
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->Field("Broad-phase Trigger Area entity", &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea)
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->Field("Environment name", &EditorAudioAreaEnvironmentComponent::m_environmentName)
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->Field("Environment fade distance", &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorAudioAreaEnvironmentComponent>("Audio Area Environment", "The Audio Area Environment component enables entities that are moving around and throughout a shape to have environment effects applied to any sounds that they trigger")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Audio")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioAreaEnvironment.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioAreaEnvironment.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/audio-area-environment/")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea,
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"Broad-phase trigger area", "The entity that contains a Trigger Area component for broad-phase checks")
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->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("ProximityTriggerService", 0x561f262c))
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->DataElement("AudioControl", &EditorAudioAreaEnvironmentComponent::m_environmentName,
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"Environment name", "The name of the ATL Environment to use")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance,
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"Fade distance", "Distance around the area shape that the environment amounts will fade")
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->Attribute(AZ::Edit::Attributes::Min, 0.01f)
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;
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}
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}
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}
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//=========================================================================
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EditorAudioAreaEnvironmentComponent::EditorAudioAreaEnvironmentComponent()
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{
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m_environmentName.m_propertyType = AzToolsFramework::AudioPropertyType::Environment;
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}
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//=========================================================================
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void EditorAudioAreaEnvironmentComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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if (auto audioAreaEnvironmentComponent = gameEntity->CreateComponent<AudioAreaEnvironmentComponent>())
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{
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audioAreaEnvironmentComponent->m_broadPhaseTriggerArea = m_broadPhaseTriggerArea;
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audioAreaEnvironmentComponent->m_environmentName = m_environmentName.m_controlName;
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audioAreaEnvironmentComponent->m_environmentFadeDistance = m_environmentFadeDistance;
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}
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}
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//=========================================================================
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namespace ClassConverters
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{
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static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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if (classElement.GetVersion() == 1)
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{
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// upgrade V1 to V2
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AZStd::string oldEnvironmentName;
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int environmentIndex = classElement.FindElement(AZ::Crc32("Environment name"));
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if (environmentIndex == -1)
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{
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AZ_Error("Serialization", false, "Failed to find old Environment name.");
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return false;
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}
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auto environmentNode = classElement.GetSubElement(environmentIndex);
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if (!environmentNode.GetData<AZStd::string>(oldEnvironmentName))
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{
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AZ_Error("Serialization", false, "Failed to retrieve old Environment name.");
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return false;
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}
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classElement.RemoveElement(environmentIndex);
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AzToolsFramework::CReflectedVarAudioControl newEnvironment;
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newEnvironment.m_propertyType = AzToolsFramework::AudioPropertyType::Environment;
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newEnvironment.m_controlName = oldEnvironmentName;
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if (classElement.AddElementWithData(context, "Environment name", newEnvironment) == -1)
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{
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AZ_Error("Serialization", false, "Failed to replace Environment name with new version.");
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return false;
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}
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}
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return true;
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}
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} // namespace ClassConverters
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} // namespace LmbrCentral
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