1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
123 lines
3.9 KiB
C++
123 lines
3.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/Components/Connections/ConnectionLayerControllerComponent.h>
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namespace GraphCanvas
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{
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///////////////////////////////////////
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// ConnectionLayerControllerComponent
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///////////////////////////////////////
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void ConnectionLayerControllerComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<ConnectionLayerControllerComponent, LayerControllerComponent>()
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->Version(0)
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;
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}
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}
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ConnectionLayerControllerComponent::ConnectionLayerControllerComponent()
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: LayerControllerComponent("ConnectionLayer", ConnectionOffset)
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, m_sourceLayerController(nullptr)
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, m_targetLayerController(nullptr)
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{
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}
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void ConnectionLayerControllerComponent::Activate()
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{
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LayerControllerComponent::Activate();
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ConnectionNotificationBus::Handler::BusConnect(GetEntityId());
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}
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void ConnectionLayerControllerComponent::OnSceneSet(const AZ::EntityId& sceneId)
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{
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LayerControllerComponent::OnSceneSet(sceneId);
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UpdateEndpoints();
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}
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void ConnectionLayerControllerComponent::OnMoveBegin()
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{
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SetBaseModifier("editing");
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UpdateEndpoints();
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}
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void ConnectionLayerControllerComponent::OnMoveFinalized(bool isValidConnection)
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{
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if (isValidConnection)
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{
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SetBaseModifier("");
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UpdateEndpoints();
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}
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}
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void ConnectionLayerControllerComponent::OnSourceSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&)
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{
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UpdateEndpoints();
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}
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void ConnectionLayerControllerComponent::OnTargetSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&)
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{
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UpdateEndpoints();
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}
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void ConnectionLayerControllerComponent::OnOffsetsChanged(int selectionOffset, int groupOffset)
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{
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selectionOffset = 0;
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groupOffset = 0;
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if (m_sourceLayerController)
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{
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groupOffset = m_sourceLayerController->GetGroupLayerOffset();
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selectionOffset = m_sourceLayerController->GetGroupLayerOffset();
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}
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if (m_targetLayerController)
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{
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// Need to use min offset here, otherwise connections can be above nodes. Which causes some wierd UX issues
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groupOffset = AZStd::min(m_targetLayerController->GetGroupLayerOffset(), groupOffset);
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selectionOffset = AZStd::min(m_targetLayerController->GetGroupLayerOffset(), selectionOffset);
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}
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SetGroupLayerOffset(groupOffset);
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SetSelectionLayerOffset(selectionOffset);
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}
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void ConnectionLayerControllerComponent::UpdateEndpoints()
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{
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LayerControllerNotificationBus::MultiHandler::BusDisconnect();
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Endpoint sourceEndpoint;
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ConnectionRequestBus::EventResult(sourceEndpoint, GetEntityId(), &ConnectionRequests::GetSourceEndpoint);
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m_sourceLayerController = LayerControllerRequestBus::FindFirstHandler(sourceEndpoint.GetNodeId());
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if (m_sourceLayerController)
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{
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LayerControllerNotificationBus::MultiHandler::BusConnect(sourceEndpoint.GetNodeId());
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}
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Endpoint targetEndpoint;
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ConnectionRequestBus::EventResult(targetEndpoint, GetEntityId(), &ConnectionRequests::GetTargetEndpoint);
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m_targetLayerController = LayerControllerRequestBus::FindFirstHandler(targetEndpoint.GetNodeId());
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if (m_targetLayerController)
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{
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LayerControllerNotificationBus::MultiHandler::BusConnect(targetEndpoint.GetNodeId());
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}
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OnOffsetsChanged(0, 0);
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}
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}
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