Files
o3de/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorGradientTransformComponent.h"
#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
namespace GradientSignal
{
void EditorGradientTransformComponent::Reflect(AZ::ReflectContext* context)
{
BaseClassType::ReflectSubClass<EditorGradientTransformComponent, BaseClassType>(context, 1, &LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType,1>);
}
void EditorGradientTransformComponent::Activate()
{
BaseClassType::Activate();
AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusConnect(GetEntityId());
LmbrCentral::DependencyNotificationBus::Handler::BusConnect(GetEntityId());
UpdateFromShape();
}
void EditorGradientTransformComponent::Deactivate()
{
//ensure that we disconnect from any observed buses on teardown
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
BaseClassType::Deactivate();
}
AZ::u32 EditorGradientTransformComponent::ConfigurationChanged()
{
BaseClassType::ConfigurationChanged();
UpdateFromShape();
// Refresh attributes because changing shapes affects read-only status of bounds
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
}
void EditorGradientTransformComponent::OnCompositionChanged()
{
UpdateFromShape();
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
}
void EditorGradientTransformComponent::UpdateFromShape()
{
// Update config from shape on game component, copy that back to our config
m_component.UpdateFromShape();
m_component.WriteOutConfig(&m_configuration);
SetDirty();
}
} //namespace GradientSignal