Files
o3de/Gems/CameraFramework/Code/Source/CameraRigComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CameraRigComponent.h"
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/Entity.h>
#include "CameraFramework/ICameraTargetAcquirer.h"
#include "CameraFramework/ICameraLookAtBehavior.h"
#include "CameraFramework/ICameraTransformBehavior.h"
namespace Camera
{
// Clean up the behaviours instantiated for us by the editor/serialization system
CameraRigComponent::~CameraRigComponent()
{
for (ICameraTargetAcquirer* targetAcquirer : m_targetAcquirers)
{
delete targetAcquirer;
}
for (ICameraLookAtBehavior* lookAtBehavior : m_lookAtBehaviors)
{
delete lookAtBehavior;
}
for (ICameraTransformBehavior* transformBehavior : m_transformBehaviors)
{
delete transformBehavior;
}
}
void CameraRigComponent::Init()
{
for (ICameraTargetAcquirer* targetAcquirer : m_targetAcquirers)
{
targetAcquirer->Init();
}
for (ICameraLookAtBehavior* lookAtBehavior : m_lookAtBehaviors)
{
lookAtBehavior->Init();
}
for (ICameraTransformBehavior* transformBehavior : m_transformBehaviors)
{
transformBehavior->Init();
}
}
void CameraRigComponent::Activate()
{
#ifdef AZ_ENABLE_TRACING
bool isStaticTransform = false;
AZ::TransformBus::EventResult(isStaticTransform, GetEntityId(), &AZ::TransformBus::Events::IsStaticTransform);
AZ_Warning("Camera Rig Component", !isStaticTransform,
"Camera Rig needs to move, but entity '%s' %s has a static transform.", GetEntity()->GetName().c_str(), GetEntityId().ToString().c_str());
#endif
for (ICameraTargetAcquirer* targetAcquirer : m_targetAcquirers)
{
targetAcquirer->Activate(GetEntityId());
}
for (ICameraLookAtBehavior* lookAtBehavior : m_lookAtBehaviors)
{
lookAtBehavior->Activate(GetEntityId());
}
for (ICameraTransformBehavior* transformBehavior : m_transformBehaviors)
{
transformBehavior->Activate(GetEntityId());
}
m_initialTransform = AZ::Transform::CreateIdentity();
EBUS_EVENT_ID_RESULT(m_initialTransform, GetEntityId(), AZ::TransformBus, GetWorldTM);
AZ::TickBus::Handler::BusConnect();
}
void CameraRigComponent::Deactivate()
{
AZ::TickBus::Handler::BusDisconnect();
for (ICameraTargetAcquirer* targetAcquirer : m_targetAcquirers)
{
targetAcquirer->Deactivate();
}
for (ICameraLookAtBehavior* lookAtBehavior : m_lookAtBehaviors)
{
lookAtBehavior->Deactivate();
}
for (ICameraTransformBehavior* transformBehavior : m_transformBehaviors)
{
transformBehavior->Deactivate();
}
}
void CameraRigComponent::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<ICameraTargetAcquirer>()
->Version(1);
serializeContext->Class<ICameraLookAtBehavior>()
->Version(1);
serializeContext->Class<ICameraTransformBehavior>()
->Version(1);
serializeContext->Class<CameraRigComponent, AZ::Component>()
->Version(1)
->Field("Target Acquirers", &CameraRigComponent::m_targetAcquirers)
->Field("Look-at Behaviors", &CameraRigComponent::m_lookAtBehaviors)
->Field("Camera Transform Behaviors", &CameraRigComponent::m_transformBehaviors);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<ICameraTargetAcquirer>("ICameraTargetAcquirer", "Base class for all target acquirers. Implementations can be found in other gems");
editContext->Class<ICameraLookAtBehavior>("ICameraLookAtBehavior", "Base class for all look at behaviors. Implementations can be found in other gems");
editContext->Class<ICameraTransformBehavior>("ICameraTransformBehavior", "Base class for all transform behaviors. Implementations can be found in other gems");
editContext->Class<CameraRigComponent>( "Camera Rig", "The Camera Rig component can be used to add and remove behaviors to drive your camera entity")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Camera")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/CameraRig.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/CameraRig.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/camera-rig/")
->DataElement(0, &CameraRigComponent::m_targetAcquirers, "Target acquirers",
"A list of behaviors that define how a camera will select a target. They are executed in order until one succeeds")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &CameraRigComponent::m_lookAtBehaviors, "Look-at behaviors",
"A list of look-at behaviors. They are run in order, each having the chance to sequentially modify the look-at target transform")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &CameraRigComponent::m_transformBehaviors, "Transform behaviors",
"A list of behaviors that run in order, each having the chance to sequentially modify the camera's transform based on the look-at transform")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
}
}
}
void CameraRigComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("CameraRigService", 0xd284a2d3));
}
void CameraRigComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
void CameraRigComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("CameraService", 0x1dd1caa4));
}
void CameraRigComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
// Step 1 Acquire a target
AZ::Transform initialCameraTransform = AZ::Transform::Identity();
EBUS_EVENT_ID_RESULT(initialCameraTransform, GetEntityId(), AZ::TransformBus, GetWorldTM);
AZ::Transform targetTransform(m_initialTransform);
for (ICameraTargetAcquirer* targetAcquirer : m_targetAcquirers)
{
if (targetAcquirer->AcquireTarget(targetTransform))
{
break;
}
}
// Step 2 modify the target look at position
AZ::Transform lookAtTargetTransform(targetTransform);
for (ICameraLookAtBehavior* CameraLookAtBehavior : m_lookAtBehaviors)
{
CameraLookAtBehavior->AdjustLookAtTarget(deltaTime, targetTransform, lookAtTargetTransform);
}
// Step 3 modify the camera's position
AZ::Transform finalTransform(initialCameraTransform);
for (ICameraTransformBehavior* cameraTransformBehavior : m_transformBehaviors)
{
cameraTransformBehavior->AdjustCameraTransform(deltaTime, initialCameraTransform, lookAtTargetTransform, finalTransform);
}
// Step 4 Alert the camera component of the new desired transform
EBUS_EVENT_ID(GetEntityId(), AZ::TransformBus, SetWorldTM, finalTransform);
}
} //namespace Camera