Files
o3de/Gems/AtomLyIntegration/AtomFont/Code/Source/GlyphBitmap.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

238 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Purpose:
// - Hold a glyph bitmap and blit it to the main texture
#include <AtomLyIntegration/AtomFont/GlyphBitmap.h>
#include <math.h>
#include <CryCommon/Cry_Math.h>
//-------------------------------------------------------------------------------------------------
AZ::GlyphBitmap::GlyphBitmap()
: m_width(0)
, m_height(0)
, m_buffer(nullptr)
{
}
//-------------------------------------------------------------------------------------------------
AZ::GlyphBitmap::~GlyphBitmap()
{
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Create(int width, int height)
{
Release();
m_buffer = AZStd::unique_ptr<uint8_t[]>(new uint8_t[width * height]);
if (!m_buffer)
{
return 0;
}
m_width = width;
m_height = height;
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Release()
{
m_buffer = nullptr;
m_width = m_height = 0;
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Blur(AZ::FontSmoothAmount smoothAmount)
{
int iterationCount = 0;
switch(smoothAmount)
{
case AZ::FontSmoothAmount::x2:
iterationCount = 1;
break;
case AZ::FontSmoothAmount::x4:
iterationCount = 2;
break;
}
int colorSum;
int yOffset;
int yUpOffset;
int yDownOffset;
for (int i = 0; i < iterationCount; i++)
{
for (int y = 0; y < m_height; y++)
{
yOffset = y * m_width;
if (y - 1 >= 0)
{
yUpOffset = (y - 1) * m_width;
}
else
{
yUpOffset = (y) * m_width;
}
if (y + 1 < m_height)
{
yDownOffset = (y + 1) * m_width;
}
else
{
yDownOffset = (y) * m_width;
}
for (int x = 0; x < m_width; x++)
{
colorSum = m_buffer[yUpOffset + x] + m_buffer[yDownOffset + x];
if (x - 1 >= 0)
{
colorSum += m_buffer[yOffset + x - 1];
}
else
{
colorSum += m_buffer[yOffset + x];
}
if (x + 1 < m_width)
{
colorSum += m_buffer[yOffset + x + 1];
}
else
{
colorSum += m_buffer[yOffset + x];
}
m_buffer[yOffset + x] = colorSum >> 2;
}
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Clear()
{
memset(m_buffer.get(), 0, m_width * m_height);
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::BlitTo8(unsigned char* destBuffer, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth)
{
int ySrcOffset;
int yDestOffset;
for (int y = 0; y < srcHeight; y++)
{
ySrcOffset = (srcY + y) * m_width;
yDestOffset = (destY + y) * destWidth;
for (int x = 0; x < srcWidth; x++)
{
destBuffer[yDestOffset + destX + x] = m_buffer[ySrcOffset + srcX + x];
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::BlitScaledTo8(unsigned char* destBuffer, [[maybe_unused]] int srcReadXOffset, int srcReadYOffset, int srcWidth, int srcHeight, int destX, [[maybe_unused]] int destY, int destWidth, int destHeight, int destBufferWidth)
{
int newWidth = (int)destWidth;
int newHeight = (int)destHeight;
float destToSrcXScale = srcWidth / (float)newWidth;
float destToSrcYScale = srcHeight / (float)newHeight;
float srcReadX;
float srcReadY;
float srcReadXFraction;
float srcReadYFraction;
float oneMinusX;
float oneMinusY;
float fR0;
float fR1;
int srcReadXCeil;
int srcReadYCeil;
int srcReadXFloor;
int srcReadYFloor;
int destOffsetY;
uint8_t color0;
uint8_t color1;
uint8_t color2;
uint8_t color3;
for (int y = 0; y < newHeight; ++y)
{
srcReadY = y * destToSrcYScale;
srcReadYFloor = (int)floor_tpl(srcReadY);
srcReadYCeil = srcReadYFloor + 1;
srcReadYFraction = srcReadY - srcReadYFloor;
oneMinusY = 1.0f - srcReadYFraction;
destOffsetY = y * destBufferWidth;
srcReadYFloor += srcReadYOffset;
srcReadYCeil += srcReadYOffset;
if (srcReadYCeil >= m_height)
{
srcReadYCeil = srcReadYFloor;
}
for (int x = 0; x < newWidth; ++x)
{
srcReadX = x * destToSrcXScale;
srcReadXFloor = (int)floor_tpl(srcReadX);
srcReadXCeil = srcReadXFloor + 1;
srcReadXFraction = srcReadX - srcReadXFloor;
oneMinusX = 1.0f - srcReadXFraction;
// possible bug from Cry, using the y offset here
srcReadXFloor += srcReadYOffset;
srcReadXCeil += srcReadYOffset;
if (srcReadXCeil >= m_width)
{
srcReadXCeil = srcReadXFloor;
}
color0 = m_buffer[srcReadYFloor * m_width + srcReadXFloor];
color1 = m_buffer[srcReadYFloor * m_width + srcReadXCeil];
color2 = m_buffer[srcReadYCeil * m_width + srcReadXFloor];
color3 = m_buffer[srcReadYCeil * m_width + srcReadXCeil];
fR0 = (oneMinusX * color0 + srcReadXFraction * color1);
fR1 = (oneMinusX * color2 + srcReadXFraction * color3);
destBuffer[destOffsetY + x + destX] = (unsigned char)((oneMinusY * fR0) + (srcReadYFraction * fR1));
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------