Files
o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/TexturePresetSelectionWidget.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "TexturePresetSelectionWidget.h"
#include <Source/Editor/ui_TexturePresetSelectionWidget.h>
#include <QCheckBox>
#include <QComboBox>
#include <QPushButton>
#include <AzFramework/StringFunc/StringFunc.h>
#include <BuilderSettings/PresetSettings.h>
namespace ImageProcessingAtomEditor
{
using namespace ImageProcessingAtom;
TexturePresetSelectionWidget::TexturePresetSelectionWidget(EditorTextureSetting& textureSetting, QWidget* parent /*= nullptr*/)
: QWidget(parent)
, m_ui(new Ui::TexturePresetSelectionWidget)
, m_textureSetting(&textureSetting)
{
m_ui->setupUi(this);
// Add presets into combo box
m_presetList.clear();
auto& presetFilterMap = BuilderSettingManager::Instance()->GetPresetFilterMap();
AZStd::set<AZStd::string> noFilterPresetList;
// Check if there is any filtered preset list first
for(auto& presetFilter : presetFilterMap)
{
if (presetFilter.first.empty())
{
noFilterPresetList = presetFilter.second;
}
else if (IsMatchingWithFileMask(m_textureSetting->m_textureName, presetFilter.first))
{
for(const AZStd::string& presetName : presetFilter.second)
{
m_presetList.insert(presetName);
}
}
}
// If no filtered preset list available or should list all presets, use non-filter list
if (m_presetList.size() == 0 || m_listAllPresets)
{
m_presetList = noFilterPresetList;
}
foreach (const AZStd::string& presetName, m_presetList)
{
m_ui->presetComboBox->addItem(QString(presetName.c_str()));
}
// Set current preset
const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
if (presetSetting)
{
m_ui->presetComboBox->setCurrentText(presetSetting->m_name.c_str());
QObject::connect(m_ui->presetComboBox, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &TexturePresetSelectionWidget::OnChangePreset);
// Suppress engine reduction checkbox
m_ui->serCheckBox->setCheckState(m_textureSetting->GetMultiplatformTextureSetting().m_suppressEngineReduce ? Qt::CheckState::Checked : Qt::CheckState::Unchecked);
SetCheckBoxReadOnly(m_ui->serCheckBox, presetSetting->m_suppressEngineReduce);
QObject::connect(m_ui->serCheckBox, &QCheckBox::clicked, this, &TexturePresetSelectionWidget::OnCheckBoxStateChanged);
// Set convention label
SetPresetConvention(presetSetting);
}
// Reset btn
QObject::connect(m_ui->resetBtn, &QPushButton::clicked, this, &TexturePresetSelectionWidget::OnRestButton);
// PresetInfo btn
QObject::connect(m_ui->infoBtn, &QPushButton::clicked, this, &TexturePresetSelectionWidget::OnPresetInfoButton);
// Tooltips
m_ui->activeFileConventionLabel->setToolTip(QString("Displays the supported naming convention for the selected preset."));
m_ui->presetComboBox->setToolTip(QString("Choose a preset to update the preview and other properties."));
m_ui->resetBtn->setToolTip(QString("Reset values to current preset defaults."));
m_ui->serCheckBox->setToolTip(QString("Preserves the original size. Use this setting for textures that include text."));
m_ui->infoBtn->setToolTip(QString("Show detail properties of the current preset"));
EditorInternalNotificationBus::Handler::BusConnect();
}
TexturePresetSelectionWidget::~TexturePresetSelectionWidget()
{
EditorInternalNotificationBus::Handler::BusDisconnect();
}
void TexturePresetSelectionWidget::OnCheckBoxStateChanged(bool checked)
{
for (auto& it : m_textureSetting->m_settingsMap)
{
it.second.m_suppressEngineReduce = checked;
}
m_textureSetting->SetIsOverrided();
EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, false, BuilderSettingManager::s_defaultPlatform);
}
void TexturePresetSelectionWidget::OnRestButton()
{
m_textureSetting->SetToPreset(AZStd::string(m_ui->presetComboBox->currentText().toUtf8().data()));
EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, true, BuilderSettingManager::s_defaultPlatform);
}
void TexturePresetSelectionWidget::OnChangePreset(int index)
{
QString text = m_ui->presetComboBox->itemText(index);
m_textureSetting->SetToPreset(AZStd::string(text.toUtf8().data()));
EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, true, BuilderSettingManager::s_defaultPlatform);
}
void ImageProcessingAtomEditor::TexturePresetSelectionWidget::OnPresetInfoButton()
{
const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
m_presetPopup.reset(new PresetInfoPopup(presetSetting, this));
m_presetPopup->installEventFilter(this);
m_presetPopup->show();
}
void TexturePresetSelectionWidget::OnEditorSettingsChanged(bool needRefresh, const AZStd::string& /*platform*/)
{
if (needRefresh)
{
bool oldState = m_ui->serCheckBox->blockSignals(true);
m_ui->serCheckBox->setChecked(m_textureSetting->GetMultiplatformTextureSetting().m_suppressEngineReduce);
// If the preset's SER is true, texture setting should not override
const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
if (presetSetting)
{
SetCheckBoxReadOnly(m_ui->serCheckBox, presetSetting->m_suppressEngineReduce);
SetPresetConvention(presetSetting);
// If there is preset info dialog open, update the text
if (m_presetPopup && m_presetPopup->isVisible())
{
m_presetPopup->RefreshPresetInfoLabel(presetSetting);
}
}
m_ui->serCheckBox->blockSignals(oldState);
}
}
bool TexturePresetSelectionWidget::IsMatchingWithFileMask(const AZStd::string& filename, const AZStd::string& fileMask)
{
if (fileMask.empty())
{
// Will not match with empty string
return false;
}
else
{
// Extract the file name and compare if it ends with file mask or not
AZStd::string filenameNoExt;
AzFramework::StringFunc::Path::GetFileName(filename.c_str(), filenameNoExt);
return filenameNoExt.length() >= fileMask.length() && filenameNoExt.compare(filenameNoExt.length() - fileMask.length(), fileMask.length(), fileMask) == 0;
}
}
void ImageProcessingAtomEditor::TexturePresetSelectionWidget::SetPresetConvention(const PresetSettings* presetSettings)
{
AZStd::string conventionText = "";
if (presetSettings)
{
int i = 0;
for (const PlatformName& filemask : presetSettings->m_fileMasks)
{
conventionText += i > 0 ? " " + filemask : filemask;
i++;
}
}
m_ui->conventionLabel->setText(QString(conventionText.c_str()));
}
void ImageProcessingAtomEditor::TexturePresetSelectionWidget::SetCheckBoxReadOnly(QCheckBox* checkBox, bool readOnly)
{
checkBox->setAttribute(Qt::WA_TransparentForMouseEvents, readOnly);
checkBox->setFocusPolicy(readOnly ? Qt::NoFocus : Qt::StrongFocus);
checkBox->setEnabled(!readOnly);
}
}//namespace ImageProcessingAtomEditor
#include <Source/Editor/moc_TexturePresetSelectionWidget.cpp>