1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ExportJSON.h"
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#include "AssetMemoryAnalyzer.h"
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#include "AssetMemoryAnalyzerSystemComponent.h"
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#include "FormatUtils.h"
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#include <AzCore/Debug/AssetTracking.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/JSON/filewritestream.h>
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#include <AzCore/JSON/rapidjson.h>
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#include <AzCore/JSON/prettywriter.h>
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#include <AzCore/std/sort.h>
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#include <imgui/imgui.h>
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#include <ImGuiBus.h>
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namespace AssetMemoryAnalyzer
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{
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namespace
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{
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template<class WriterT>
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static void OutputAllocationInfo(WriterT& writer, size_t count, size_t bytes)
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{
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writer.StartObject();
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writer.Key("count");
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writer.Int((int)count);
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writer.Key("kb");
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writer.String(FormatUtils::FormatKB(bytes));
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writer.EndObject();
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}
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template<class WriterT>
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static void OutputAllocationInfo(WriterT& writer, const Data::Summary& summary)
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{
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OutputAllocationInfo(writer, summary.m_allocationCount, summary.m_allocatedMemory);
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}
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}
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ExportJSON::ExportJSON()
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{
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}
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ExportJSON::~ExportJSON()
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{
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}
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void ExportJSON::Init(AssetMemoryAnalyzerSystemComponent* owner)
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{
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m_owner = owner;
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}
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void ExportJSON::OutputJSON(const char* path)
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{
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using namespace Data;
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using namespace rapidjson;
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AZStd::shared_ptr<FrameAnalysis> analysis = m_owner->GetAnalysis();
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if (!analysis)
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{
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return;
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}
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StringBuffer buff;
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PrettyWriter<StringBuffer> writer(buff);
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size_t idCounter = 0;
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AZStd::function<void(const AssetInfo&, int)> recurse;
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recurse = [&recurse, &writer, &idCounter](const AssetInfo& asset, int depth)
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{
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writer.StartObject();
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writer.Key("id");
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writer.Int(idCounter++);
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writer.Key("label");
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writer.String(asset.m_id ? asset.m_id : "Root");
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writer.Key("heap");
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OutputAllocationInfo(writer, asset.m_totalSummary[(int)AllocationCategories::HEAP]);
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writer.Key("vram");
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OutputAllocationInfo(writer, asset.m_totalSummary[(int)AllocationCategories::VRAM]);
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if (!asset.m_allocationPoints.empty() || !asset.m_childAssets.empty())
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{
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writer.Key("_children");
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writer.StartArray();
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if (!asset.m_allocationPoints.empty())
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{
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writer.StartObject();
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writer.Key("id");
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writer.Int(idCounter++);
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writer.Key("label");
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writer.String("<local allocations>");
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writer.Key("heap");
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OutputAllocationInfo(writer, asset.m_localSummary[(int)AllocationCategories::HEAP]);
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writer.Key("vram");
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OutputAllocationInfo(writer, asset.m_localSummary[(int)AllocationCategories::VRAM]);
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writer.Key("_children");
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writer.StartArray();
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for (const auto& ap : asset.m_allocationPoints)
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{
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Summary heapSummary;
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Summary vramSummary;
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writer.StartObject();
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writer.Key("id");
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writer.Int(idCounter++);
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writer.Key("label");
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switch (ap.m_codePoint->m_category)
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{
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case AllocationCategories::HEAP:
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writer.String(FormatUtils::FormatCodePoint(*ap.m_codePoint));
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heapSummary.m_allocationCount = ap.m_allocations.size();
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heapSummary.m_allocatedMemory = ap.m_totalAllocatedMemory;
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break;
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case AllocationCategories::VRAM:
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writer.String(ap.m_codePoint->m_file);
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vramSummary.m_allocationCount = ap.m_allocations.size();
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vramSummary.m_allocatedMemory = ap.m_totalAllocatedMemory;
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break;
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}
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writer.Key("heap");
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OutputAllocationInfo(writer, heapSummary);
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writer.Key("vram");
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OutputAllocationInfo(writer, vramSummary);
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writer.EndObject();
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}
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writer.EndArray();
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writer.EndObject();
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}
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for (const auto& childInfo : asset.m_childAssets)
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{
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recurse(childInfo, depth + 1);
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}
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writer.EndArray();
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}
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writer.EndObject();
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};
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writer.StartArray();
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recurse(analysis->GetRootAsset(), 0);
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writer.EndArray();
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auto fs = AZ::IO::FileIOBase::GetDirectInstance();
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AZ::IO::HandleType hdl;
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if (!fs->Open(path, AZ::IO::OpenMode::ModeWrite, hdl))
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{
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AZ_Assert(false, "Unable to open file for writing: %s", path);
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}
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fs->Write(hdl, buff.GetString(), buff.GetSize());
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fs->Close(hdl);
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AZ_Printf("Debug", "Exported asset allocation map to %s", path);
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}
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}
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