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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorModule.cpp

56 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ActorSystemComponent.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Module/Module.h>
namespace AZ
{
namespace Render
{
//! Some Atom projects will not include EMotionFX, and some projects using EMotionFX will not include Atom. This module exists to prevent creating a hard dependency in either direction.
class ActorModule
: public Module
{
public:
AZ_RTTI(ActorModule, "{84DCA4A9-39A1-4A04-A7DE-66FF62A3B7AD}", Module);
AZ_CLASS_ALLOCATOR(ActorModule, SystemAllocator, 0);
ActorModule()
: Module()
{
m_descriptors.insert(m_descriptors.end(), {
ActorSystemComponent::CreateDescriptor()
});
}
//!
//! Add required SystemComponents to the SystemEntity.
//!
ComponentTypeList GetRequiredSystemComponents() const override
{
return ComponentTypeList{
azrtti_typeid<ActorSystemComponent>(),
};
}
};
} // end Render namespace
} // end AZ namespace
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_EMotionFX_Atom, AZ::Render::ActorModule)