This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
1f66e8a76054a7a136e13fcf1b2cd126c73c1d8a
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
Pipeline
T
History
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
...
Signed-off-by: pereslav <
pereslav@amazon.com
>
2021-09-09 16:44:35 +01:00
..
NetworkPrefabProcessor.cpp
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
2021-09-09 16:44:35 +01:00
NetworkPrefabProcessor.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetworkSpawnableHolderComponent.cpp
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
2021-09-09 16:44:35 +01:00
NetworkSpawnableHolderComponent.h
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
2021-09-09 16:44:35 +01:00