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o3de/Code/Tools/AssetProcessor/native/shadercompiler/shadercompilerjob.h

45 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef SHADERCOMPILERJOB_H
#define SHADERCOMPILERJOB_H
#include <QRunnable>
#include "shadercompilerMessages.h"
class QByteArray;
class QObject;
/**
* This class is responsible for connecting to the shader compiler server
* and getting back the response to the shader compiler manager
*/
class ShaderCompilerJob
: public QRunnable
{
public:
explicit ShaderCompilerJob();
virtual ~ShaderCompilerJob();
ShaderCompilerRequestMessage ShaderCompilerMessage() const;
void initialize(QObject* pManager, const ShaderCompilerRequestMessage& ShaderCompilerMessage);
QString getServerAddress();
bool isServerListEmpty();
virtual void run() override;
void setIsUnitTesting(bool isUnitTesting);
bool attemptDelivery(QString serverAddress, QByteArray& payload);
private:
ShaderCompilerRequestMessage m_ShaderCompilerMessage;
QObject* m_manager;
bool m_isUnitTesting;
};
#endif // SHADERCOMPILERJOB_H