You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTe...

60 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "UnitTestRunner.h"
#include <native/utilities/AssetUtilEBusHelper.h>
#endif
namespace AssetProcessor
{
class AssetProcessorManagerUnitTests
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
Q_SIGNALS:
void Test_Emit_AssessableFile(QString filePath);
void Test_Emit_AssessableDeletedFile(QString filePath);
};
class AssetProcessorManagerUnitTests_ScanFolders
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobKeys
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint
: public UnitTestRun
, public AssetProcessor::AssetBuilderInfoBus::Handler
{
Q_OBJECT
public:
virtual void StartTest() override;
// AssetProcessor::AssetBuilderInfoBus::Handler
void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override;
void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override;
AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc;
};
} // namespace assetprocessor