Files
o3de/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/ButtonAnimation.lua
T
2021-04-23 09:43:40 -07:00

100 lines
3.5 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
local ButtonAnimation =
{
Properties =
{
IdleAnimName = {default = ""},
HoverAnimName = {default = ""},
ExitAnimName = {default = ""},
Button = {default = EntityId()},
},
Exiting = false,
}
function ButtonAnimation:OnActivate()
self.interactableHandler = UiInteractableNotificationBus.Connect(self, self.Properties.Button)
self.buttonHandler = UiButtonNotificationBus.Connect(self, self.Properties.Button)
self.tickBusHandler = TickBus.Connect(self)
self.hovering = false
end
function ButtonAnimation:OnTick(deltaTime, timePoint)
self.tickBusHandler:Disconnect()
self.canvas = UiElementBus.Event.GetCanvas(self.entityId)
self.animHandler = UiAnimationNotificationBus.Connect(self, self.canvas)
-- Start the button sequence
if (self.hovering) then
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName)
else
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName)
end
end
function ButtonAnimation:OnDeactivate()
self.interactableHandler:Disconnect()
self.buttonHandler:Disconnect()
self.animHandler:Disconnect()
end
function ButtonAnimation:OnHoverStart()
self.hovering = true
if (self.Exiting == false and self.canvas ~= nil) then
UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.IdleAnimName)
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName)
end
end
function ButtonAnimation:OnHoverEnd()
self.hovering = false
if (self.Exiting == false and self.canvas ~= nil) then
UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.HoverAnimName)
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName)
end
end
function ButtonAnimation:OnButtonClick()
if (UiButtonNotificationBus.GetCurrentBusId() == self.Properties.Button) then
UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.HoverAnimName)
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.ExitAnimName)
self.Exiting = true
end
end
function ButtonAnimation:OnUiAnimationEvent(eventType, sequenceName)
if (eventType == eUiAnimationEvent_Stopped) then
if (sequenceName == self.Properties.ExitAnimName) then
UiAnimationBus.Event.ResetSequence(self.canvas, self.Properties.ExitAnimName)
if (self.hovering) then
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName)
else
UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName)
end
self.Exiting = false
end
end
end
return ButtonAnimation