Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabLoader.h
T
Mike Balfour 895bbafa9e Fixed CreatePrefab to use correct absolute path (#1044)
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem.  For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab".  This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
2021-06-01 10:50:10 -05:00

159 lines
7.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/Prefab/PrefabDomTypes.h>
namespace AZ
{
class Entity;
} // namespace AZ
namespace AzToolsFramework
{
namespace Prefab
{
class PrefabSystemComponentInterface;
/**
* The Prefab Loader helps saving/loading Prefab files.
*/
class PrefabLoader final
: public PrefabLoaderInterface
{
public:
AZ_CLASS_ALLOCATOR(PrefabLoader, AZ::SystemAllocator, 0);
AZ_RTTI(PrefabLoader, "{A302B072-4DC4-4B7E-9188-226F56A3429C8}", PrefabLoaderInterface);
//////////////////////////////////////////////////////////////////////////
// PrefabLoaderInterface interface implementation
/**
* Load Prefab Template from given file path to memory and return the id of loaded Template.
* Converts .prefab into Prefab Template form by expanding source path and patch info
* into fully formed nested template info.
* @param filePath A Prefab Template file path.
* @return A unique id of Template on filePath loaded. Return invalid template id if loading Template on filePath failed.
*/
TemplateId LoadTemplateFromFile(AZ::IO::PathView filePath) override;
/**
* Load Prefab Template from given content string to memory and return the id of loaded Template.
* Converts .prefab form into Prefab Template form by expanding source path and patch info
* into fully formed nested template info.
* @param content Json content of the prefab
* @param originPath Path that will be used for the prefab in case of saved into a file.
* @return A unique id of Template on filePath loaded. Return invalid template id if loading Template on filePath failed.
*/
TemplateId LoadTemplateFromString(AZStd::string_view content, AZ::IO::PathView originPath = GeneratePath()) override;
/**
* Saves a Prefab Template to the the source path registered with the template.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
* into a source path and patches.
* @param templateId Id of the template to be saved
* @return bool on whether the operation succeeded or not
*/
bool SaveTemplate(TemplateId templateId) override;
/**
* Saves a Prefab Template to the provided absolute source path, which needs to match the relative path in the template.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
* into a source path and patches.
* @param templateId Id of the template to be saved
* @param absolutePath Absolute path to save the file to
* @return bool on whether the operation succeeded or not
*/
bool SaveTemplateToFile(TemplateId templateId, AZ::IO::PathView absolutePath) override;
/**
* Saves a Prefab Template into the provided output string.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
* into a source path and patches.
* @param templateId Id of the template to be saved
* @param outputJson Will contain the serialized template json on success
* @return bool on whether the operation succeeded or not
*/
bool SaveTemplateToString(TemplateId templateId, AZStd::string& outputJson) override;
//////////////////////////////////////////////////////////////////////////
void RegisterPrefabLoaderInterface();
void UnregisterPrefabLoaderInterface();
//! Converts path into full absolute path. This will be used by loading/save IO operations.
//! The path will always have the correct separator for the current OS
AZ::IO::Path GetFullPath(AZ::IO::PathView path) override;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) override;
//! Returns if the path is a valid path for a prefab
static bool IsValidPrefabPath(AZ::IO::PathView path);
private:
/**
* Load Prefab Template from given file path to memory and return the id of loaded Template.
* @param filePath A path to a Prefab Template file.
* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
* @return A unique id of Template on filePath loaded. Return invalid id if loading Template on filePath failed.
*/
TemplateId LoadTemplateFromFile(
AZ::IO::PathView filePath,
AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
/**
* Load Prefab Template from given string to memory and return the id of loaded Template.
* @param fileContent Json content of the template
* @param filePath Path that will be used for the template if saved to file.
* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
* @return A unique id of Template on filePath loaded. Return invalid id if loading Template on filePath failed.
*/
TemplateId LoadTemplateFromString(
AZStd::string_view fileContent,
AZ::IO::PathView filePath,
AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
/**
* Load nested instance given a nested instance value iterator and target Template with its id.
* @param instanceIterator A nested instance value iterator.
* @param targetTemplateId A unique id of target Template.
* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
* @return If loading the nested instance pointed by instanceIt on targetTemplate succeeded or not.
*/
bool LoadNestedInstance(
PrefabDomValue::MemberIterator& instanceIterator,
TemplateId targetTemplateId,
AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
//! Retrieves Dom content and its path from a template id
AZStd::optional<AZStd::pair<PrefabDom, AZ::IO::Path>> StoreTemplateIntoFileFormat(TemplateId templateId);
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
AZ::IO::Path m_projectPathWithOsSeparator;
AZ::IO::Path m_projectPathWithSlashSeparator;
};
} // namespace Prefab
} // namespace AzToolsFramework