895bbafa9e
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem. For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab". This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
159 lines
7.8 KiB
C++
159 lines
7.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/Prefab/PrefabDomTypes.h>
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namespace AZ
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{
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class Entity;
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} // namespace AZ
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namespace AzToolsFramework
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{
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namespace Prefab
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{
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class PrefabSystemComponentInterface;
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/**
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* The Prefab Loader helps saving/loading Prefab files.
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*/
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class PrefabLoader final
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: public PrefabLoaderInterface
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{
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public:
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AZ_CLASS_ALLOCATOR(PrefabLoader, AZ::SystemAllocator, 0);
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AZ_RTTI(PrefabLoader, "{A302B072-4DC4-4B7E-9188-226F56A3429C8}", PrefabLoaderInterface);
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//////////////////////////////////////////////////////////////////////////
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// PrefabLoaderInterface interface implementation
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/**
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* Load Prefab Template from given file path to memory and return the id of loaded Template.
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* Converts .prefab into Prefab Template form by expanding source path and patch info
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* into fully formed nested template info.
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* @param filePath A Prefab Template file path.
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* @return A unique id of Template on filePath loaded. Return invalid template id if loading Template on filePath failed.
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*/
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TemplateId LoadTemplateFromFile(AZ::IO::PathView filePath) override;
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/**
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* Load Prefab Template from given content string to memory and return the id of loaded Template.
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* Converts .prefab form into Prefab Template form by expanding source path and patch info
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* into fully formed nested template info.
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* @param content Json content of the prefab
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* @param originPath Path that will be used for the prefab in case of saved into a file.
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* @return A unique id of Template on filePath loaded. Return invalid template id if loading Template on filePath failed.
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*/
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TemplateId LoadTemplateFromString(AZStd::string_view content, AZ::IO::PathView originPath = GeneratePath()) override;
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/**
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* Saves a Prefab Template to the the source path registered with the template.
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* Converts Prefab Template form into .prefab form by collapsing nested Template info
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* into a source path and patches.
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* @param templateId Id of the template to be saved
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* @return bool on whether the operation succeeded or not
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*/
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bool SaveTemplate(TemplateId templateId) override;
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/**
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* Saves a Prefab Template to the provided absolute source path, which needs to match the relative path in the template.
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* Converts Prefab Template form into .prefab form by collapsing nested Template info
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* into a source path and patches.
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* @param templateId Id of the template to be saved
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* @param absolutePath Absolute path to save the file to
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* @return bool on whether the operation succeeded or not
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*/
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bool SaveTemplateToFile(TemplateId templateId, AZ::IO::PathView absolutePath) override;
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/**
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* Saves a Prefab Template into the provided output string.
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* Converts Prefab Template form into .prefab form by collapsing nested Template info
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* into a source path and patches.
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* @param templateId Id of the template to be saved
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* @param outputJson Will contain the serialized template json on success
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* @return bool on whether the operation succeeded or not
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*/
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bool SaveTemplateToString(TemplateId templateId, AZStd::string& outputJson) override;
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//////////////////////////////////////////////////////////////////////////
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void RegisterPrefabLoaderInterface();
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void UnregisterPrefabLoaderInterface();
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//! Converts path into full absolute path. This will be used by loading/save IO operations.
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//! The path will always have the correct separator for the current OS
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AZ::IO::Path GetFullPath(AZ::IO::PathView path) override;
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//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
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//! with the engine.
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//! This path will be the path that appears in the .prefab file.
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//! The path will always use the '/' separator.
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AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) override;
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//! Returns if the path is a valid path for a prefab
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static bool IsValidPrefabPath(AZ::IO::PathView path);
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private:
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/**
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* Load Prefab Template from given file path to memory and return the id of loaded Template.
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* @param filePath A path to a Prefab Template file.
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* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
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* @return A unique id of Template on filePath loaded. Return invalid id if loading Template on filePath failed.
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*/
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TemplateId LoadTemplateFromFile(
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AZ::IO::PathView filePath,
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AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
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/**
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* Load Prefab Template from given string to memory and return the id of loaded Template.
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* @param fileContent Json content of the template
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* @param filePath Path that will be used for the template if saved to file.
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* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
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* @return A unique id of Template on filePath loaded. Return invalid id if loading Template on filePath failed.
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*/
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TemplateId LoadTemplateFromString(
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AZStd::string_view fileContent,
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AZ::IO::PathView filePath,
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AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
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/**
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* Load nested instance given a nested instance value iterator and target Template with its id.
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* @param instanceIterator A nested instance value iterator.
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* @param targetTemplateId A unique id of target Template.
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* @param progressedFilePathsSet An unordered_set to track if there's any cyclical dependency between Templates.
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* @return If loading the nested instance pointed by instanceIt on targetTemplate succeeded or not.
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*/
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bool LoadNestedInstance(
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PrefabDomValue::MemberIterator& instanceIterator,
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TemplateId targetTemplateId,
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AZStd::unordered_set<AZ::IO::Path>& progressedFilePathsSet);
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//! Retrieves Dom content and its path from a template id
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AZStd::optional<AZStd::pair<PrefabDom, AZ::IO::Path>> StoreTemplateIntoFileFormat(TemplateId templateId);
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PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
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AZ::IO::Path m_projectPathWithOsSeparator;
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AZ::IO::Path m_projectPathWithSlashSeparator;
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};
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} // namespace Prefab
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} // namespace AzToolsFramework
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