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1ea550690aed7dd654e70604136d11214da8d189
o3de/Gems/AtomLyIntegration/AtomFont/Code
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mbalfour 066a1eddf5 Moved null check before setting the status to "initializing". Otherwise, if the first call to InitFont() is with a null render scene, the status will get stuck in initializing forever and fonts will never render. This does NOT fix the text being drawn in the wrong location, that's a separate bug.
2021-05-06 13:42:52 -05:00
..
Include/AtomLyIntegration/AtomFont
Fixes for using the DebugDisplayRequestBus in game mode
2021-05-03 11:48:48 -05:00
Platform
Initial commit
2021-03-08 14:30:57 -08:00
Source
Moved null check before setting the status to "initializing". Otherwise, if the first call to InitFont() is with a null render scene, the status will get stuck in initializing forever and fonts will never render. This does NOT fix the text being drawn in the wrong location, that's a separate bug.
2021-05-06 13:42:52 -05:00
atomfont_files.cmake
Initial commit
2021-03-08 14:30:57 -08:00
atomfont_test_files.cmake
Initial commit
2021-03-08 14:30:57 -08:00
CMakeLists.txt
Integrating github/staging through commit b0dd7ed
2021-04-09 12:03:26 -07:00
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