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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
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#include <Components/AreaBlenderComponent.h>
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#include <Vegetation/Editor/EditorAreaComponentBase.h>
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namespace Vegetation
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{
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class EditorAreaBlenderComponent
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: public EditorAreaComponentBase<AreaBlenderComponent, AreaBlenderConfig>
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{
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public:
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using DerivedClassType = EditorAreaBlenderComponent;
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using BaseClassType = EditorAreaComponentBase<AreaBlenderComponent, AreaBlenderConfig>;
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AZ_EDITOR_COMPONENT(EditorAreaBlenderComponent, EditorAreaBlenderComponentTypeId, BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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// AZ::Component overrides ...
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void Init() override;
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void Activate() override;
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AZ::u32 ConfigurationChanged() override;
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static constexpr const char* const s_categoryName = "Vegetation";
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static constexpr const char* const s_componentName = "Vegetation Layer Blender";
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static constexpr const char* const s_componentDescription = "Combines a collection of vegetation areas and applies them in a specified order";
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static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
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static constexpr const char* const s_helpUrl = "https://docs.o3de.org/docs/user-guide/components/reference/";
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private:
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void ForceOneEntry();
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};
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}
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