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o3de/Gems/Vegetation/Code/Source/DebugSystemComponent.h

47 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Vegetation/Ebuses/DebugSystemDataBus.h>
namespace Vegetation
{
/**
* The system component that manages debug data
*/
class DebugSystemComponent
: public AZ::Component
, public DebugSystemDataBus::Handler
{
public:
AZ_COMPONENT(DebugSystemComponent, "{A8E3D8D4-B6A5-48A6-90D6-153F9EFDF75E}");
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void Reflect(AZ::ReflectContext* context);
DebugSystemComponent();
~DebugSystemComponent() override;
//////////////////////////////////////////////////////////////////////////
// DebugSystemDataBus
DebugData* GetDebugData() override;
private:
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
DebugData m_debugData;
};
} // namespace Vegetation