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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Vegetation/Ebuses/DebugSystemDataBus.h>
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namespace Vegetation
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{
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/**
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* The system component that manages debug data
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*/
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class DebugSystemComponent
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: public AZ::Component
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, public DebugSystemDataBus::Handler
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{
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public:
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AZ_COMPONENT(DebugSystemComponent, "{A8E3D8D4-B6A5-48A6-90D6-153F9EFDF75E}");
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void Reflect(AZ::ReflectContext* context);
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DebugSystemComponent();
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~DebugSystemComponent() override;
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//////////////////////////////////////////////////////////////////////////
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// DebugSystemDataBus
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DebugData* GetDebugData() override;
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private:
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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DebugData m_debugData;
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};
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} // namespace Vegetation
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