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172 lines
6.7 KiB
C++
172 lines
6.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LevelSettingsComponent.h"
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <Vegetation/Ebuses/SystemConfigurationBus.h>
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namespace Vegetation
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{
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//////////////////////////////////////////////////////////////////////////
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// LevelSettingsConfig
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void LevelSettingsConfig::Reflect(AZ::ReflectContext* context)
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{
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InstanceSystemConfig::Reflect(context);
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AreaSystemConfig::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<LevelSettingsConfig, AZ::ComponentConfig>()
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->Version(0)
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->Field("AreaSystemConfig", &LevelSettingsConfig::m_areaSystemConfig)
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->Field("InstanceSystemConfig", &LevelSettingsConfig::m_instanceSystemConfig)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<LevelSettingsConfig>(
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"Vegetation System Settings", "The vegetation system settings for this level/map.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Vegetation")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &LevelSettingsConfig::m_areaSystemConfig, "Area System Settings", "Area management settings.")
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->DataElement(0, &LevelSettingsConfig::m_instanceSystemConfig, "Instance System Settings", "Instance management settings.")
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<LevelSettingsConfig>()
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->Attribute(AZ::Script::Attributes::Category, "Vegetation")
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->Constructor()
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->Property("areaSystemConfig", BehaviorValueProperty(&LevelSettingsConfig::m_areaSystemConfig))
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->Property("instanceSystemConfig", BehaviorValueProperty(&LevelSettingsConfig::m_instanceSystemConfig))
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;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// LevelSettingsComponent
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void LevelSettingsComponent::Reflect(AZ::ReflectContext* context)
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{
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LevelSettingsConfig::Reflect(context);
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<LevelSettingsComponent, AZ::Component>()
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->Version(0)
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->Field("Configuration", &LevelSettingsComponent::m_configuration)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Constant("LevelSettingsComponentTypeId", BehaviorConstant(LevelSettingsComponentTypeId));
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behaviorContext->Class<LevelSettingsComponent>()->RequestBus("LevelSettingsRequestBus");
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behaviorContext->EBus<LevelSettingsRequestBus>("LevelSettingsRequestBus")
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->Attribute(AZ::Script::Attributes::Category, "Vegetation")
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->Event("GetAreaSystemConfig", &LevelSettingsRequestBus::Events::GetAreaSystemConfig)
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->Event("GetInstanceSystemConfig", &LevelSettingsRequestBus::Events::GetInstanceSystemConfig)
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;
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}
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}
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void LevelSettingsComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC("VegetationLevelSettingsService", 0x7466472a));
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}
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void LevelSettingsComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC("VegetationLevelSettingsService", 0x7466472a));
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}
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LevelSettingsComponent::LevelSettingsComponent(const LevelSettingsConfig& configuration)
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: m_configuration(configuration)
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{
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}
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LevelSettingsComponent::~LevelSettingsComponent()
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{
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}
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void LevelSettingsComponent::Init()
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{
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}
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void LevelSettingsComponent::Activate()
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{
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::GetSystemConfig, &m_previousAreaSystemConfig);
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::GetSystemConfig, &m_previousInstanceSystemConfig);
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LevelSettingsRequestBus::Handler::BusConnect(GetEntityId());
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m_active = true;
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UpdateSystemConfig();
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}
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void LevelSettingsComponent::Deactivate()
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{
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::UpdateSystemConfig, &m_previousAreaSystemConfig);
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::UpdateSystemConfig, &m_previousInstanceSystemConfig);
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LevelSettingsRequestBus::Handler::BusDisconnect();
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m_active = false;
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}
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bool LevelSettingsComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
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{
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if (auto config = azrtti_cast<const LevelSettingsConfig*>(baseConfig))
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{
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m_configuration = *config;
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UpdateSystemConfig();
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return true;
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}
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return false;
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}
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bool LevelSettingsComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
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{
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if (auto config = azrtti_cast<LevelSettingsConfig*>(outBaseConfig))
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{
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*config = m_configuration;
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return true;
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}
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return false;
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}
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void LevelSettingsComponent::UpdateSystemConfig()
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{
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// Need to check if active to avoid writing our data to the component while inactive, which will cause our save of previous
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// configs to be incorrect in Activate
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if (m_active)
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{
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::UpdateSystemConfig, &m_configuration.m_areaSystemConfig);
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SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::UpdateSystemConfig, &m_configuration.m_instanceSystemConfig);
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}
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}
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AreaSystemConfig* LevelSettingsComponent::GetAreaSystemConfig()
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{
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return &(m_configuration.m_areaSystemConfig);
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}
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InstanceSystemConfig* LevelSettingsComponent::GetInstanceSystemConfig()
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{
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return &(m_configuration.m_instanceSystemConfig);
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}
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} // namespace Vegetation
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