You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
253 lines
11 KiB
C++
253 lines
11 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#include "LyShine_precompiled.h"
|
|
#include "UiCanvasAssetRefComponent.h"
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzCore/Serialization/EditContext.h>
|
|
#include <AzCore/RTTI/BehaviorContext.h>
|
|
#include <LyShine/Bus/UiCanvasBus.h>
|
|
#include <LyShine/LyShineBus.h>
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! UiCanvasAssetRefNotificationBus Behavior context handler class
|
|
class UiCanvasAssetRefNotificationBusBehaviorHandler
|
|
: public UiCanvasAssetRefNotificationBus::Handler
|
|
, public AZ::BehaviorEBusHandler
|
|
{
|
|
public:
|
|
AZ_EBUS_BEHAVIOR_BINDER(UiCanvasAssetRefNotificationBusBehaviorHandler, "{CA397C92-9C0B-436C-9C71-38A1918929EC}", AZ::SystemAllocator,
|
|
OnCanvasLoadedIntoEntity);
|
|
|
|
void OnCanvasLoadedIntoEntity(AZ::EntityId uiCanvasEntity) override
|
|
{
|
|
Call(FN_OnCanvasLoadedIntoEntity, uiCanvasEntity);
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! UiCanvasRefNotificationBus Behavior context handler class
|
|
class UiCanvasRefNotificationBusBehaviorHandler
|
|
: public UiCanvasRefNotificationBus::Handler
|
|
, public AZ::BehaviorEBusHandler
|
|
{
|
|
public:
|
|
AZ_EBUS_BEHAVIOR_BINDER(UiCanvasRefNotificationBusBehaviorHandler, "{728D7B02-D5D1-493A-8DD1-3AE5EA595A79}", AZ::SystemAllocator,
|
|
OnCanvasRefChanged);
|
|
|
|
void OnCanvasRefChanged(AZ::EntityId uiCanvasRefEntity, AZ::EntityId uiCanvasEntity) override
|
|
{
|
|
Call(FN_OnCanvasRefChanged, uiCanvasRefEntity, uiCanvasEntity);
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// PUBLIC MEMBER FUNCTIONS
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
UiCanvasAssetRefComponent::UiCanvasAssetRefComponent()
|
|
: m_isAutoLoad(false)
|
|
, m_shouldLoadDisabled(false)
|
|
{}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
AZ::EntityId UiCanvasAssetRefComponent::GetCanvas()
|
|
{
|
|
return m_canvasEntityId;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
AZStd::string UiCanvasAssetRefComponent::GetCanvasPathname()
|
|
{
|
|
return m_canvasAssetRef.GetAssetPath();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::SetCanvasPathname(const AZStd::string& pathname)
|
|
{
|
|
m_canvasAssetRef.SetAssetPath(pathname.c_str());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
bool UiCanvasAssetRefComponent::GetIsAutoLoad()
|
|
{
|
|
return m_isAutoLoad;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::SetIsAutoLoad(bool isAutoLoad)
|
|
{
|
|
m_isAutoLoad = isAutoLoad;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
bool UiCanvasAssetRefComponent::GetShouldLoadDisabled()
|
|
{
|
|
return m_shouldLoadDisabled;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::SetShouldLoadDisabled(bool shouldLoadDisabled)
|
|
{
|
|
m_shouldLoadDisabled = shouldLoadDisabled;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
AZ::EntityId UiCanvasAssetRefComponent::LoadCanvas()
|
|
{
|
|
AZStd::string canvasPath = m_canvasAssetRef.GetAssetPath();
|
|
if (!canvasPath.empty())
|
|
{
|
|
// Check if we already have a referenced UI canvas, if so release it
|
|
if (m_canvasEntityId.IsValid())
|
|
{
|
|
gEnv->pLyShine->ReleaseCanvasDeferred(m_canvasEntityId);
|
|
m_canvasEntityId.SetInvalid();
|
|
}
|
|
|
|
m_canvasEntityId = gEnv->pLyShine->LoadCanvas(canvasPath.c_str());
|
|
|
|
EBUS_EVENT_ID(GetEntityId(), UiCanvasAssetRefNotificationBus, OnCanvasLoadedIntoEntity, m_canvasEntityId);
|
|
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
|
|
}
|
|
|
|
return m_canvasEntityId;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::UnloadCanvas()
|
|
{
|
|
if (m_canvasEntityId.IsValid())
|
|
{
|
|
gEnv->pLyShine->ReleaseCanvasDeferred(m_canvasEntityId);
|
|
m_canvasEntityId.SetInvalid();
|
|
|
|
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::OnCanvasUnloaded(AZ::EntityId canvasEntityId)
|
|
{
|
|
if (canvasEntityId == m_canvasEntityId)
|
|
{
|
|
// this canvas has been unloaded (e.g. from script), set our canvas entity ID to invalid
|
|
// and tell anyone watching this assert ref that it changed
|
|
m_canvasEntityId.SetInvalid();
|
|
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// PUBLIC STATIC MEMBER FUNCTIONS
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
|
|
|
if (serializeContext)
|
|
{
|
|
serializeContext->Class<UiCanvasAssetRefComponent, AZ::Component>()
|
|
->Version(1)
|
|
->Field("CanvasAssetRef", &UiCanvasAssetRefComponent::m_canvasAssetRef)
|
|
->Field("IsAutoLoad", &UiCanvasAssetRefComponent::m_isAutoLoad)
|
|
->Field("ShouldLoadDisabled", &UiCanvasAssetRefComponent::m_shouldLoadDisabled);
|
|
|
|
AZ::EditContext* editContext = serializeContext->GetEditContext();
|
|
if (editContext)
|
|
{
|
|
auto editInfo = editContext->Class<UiCanvasAssetRefComponent>("UI Canvas Asset Ref", "The UI Canvas Asset Ref component allows you to associate a UI Canvas with an entity");
|
|
|
|
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
|
->Attribute(AZ::Edit::Attributes::Category, "UI")
|
|
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/UiCanvasAssetRef.svg")
|
|
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/UiCanvasRef.png")
|
|
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/ui-canvas-asset-ref/")
|
|
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c));
|
|
|
|
editInfo->DataElement("SimpleAssetRef", &UiCanvasAssetRefComponent::m_canvasAssetRef,
|
|
"Canvas pathname", "The pathname of the canvas.")
|
|
->Attribute("BrowseIcon", ":/stylesheet/img/UI20/browse-edit-select-files.svg")
|
|
->Attribute("EditButton", "")
|
|
->Attribute("EditDescription", "Open in UI Editor")
|
|
->Attribute("EditCallback", &UiCanvasAssetRefComponent::LaunchUIEditor);
|
|
editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiCanvasAssetRefComponent::m_isAutoLoad,
|
|
"Load automatically", "When checked, the canvas is loaded when this component is activated.")
|
|
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
|
|
editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiCanvasAssetRefComponent::m_shouldLoadDisabled,
|
|
"Load in disabled state", "When checked and loading automatically, the canvas is loaded in a disabled state.")
|
|
->Attribute(AZ::Edit::Attributes::Visibility, &UiCanvasAssetRefComponent::m_isAutoLoad);
|
|
}
|
|
}
|
|
|
|
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
|
|
if (behaviorContext)
|
|
{
|
|
behaviorContext->EBus<UiCanvasAssetRefBus>("UiCanvasAssetRefBus")
|
|
->Event("LoadCanvas", &UiCanvasAssetRefBus::Events::LoadCanvas)
|
|
->Event("UnloadCanvas", &UiCanvasAssetRefBus::Events::UnloadCanvas);
|
|
|
|
behaviorContext->EBus<UiCanvasRefBus>("UiCanvasRefBus")
|
|
->Event("GetCanvas", &UiCanvasRefBus::Events::GetCanvas);
|
|
|
|
behaviorContext->EBus<UiCanvasAssetRefNotificationBus>("UiCanvasAssetRefNotificationBus")
|
|
->Handler<UiCanvasAssetRefNotificationBusBehaviorHandler>();
|
|
|
|
behaviorContext->EBus<UiCanvasRefNotificationBus>("UiCanvasRefNotificationBus")
|
|
->Handler<UiCanvasRefNotificationBusBehaviorHandler>();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// PROTECTED MEMBER FUNCTIONS
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::LaunchUIEditor([[maybe_unused]] const AZ::Data::AssetId& assetId, const AZ::Data::AssetType&)
|
|
{
|
|
LyShine::LyShineRequestBus::Broadcast(&LyShine::LyShineRequests::EditUICanvas, GetCanvasPathname());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::Activate()
|
|
{
|
|
if (!gEnv->IsDedicated())
|
|
{
|
|
UiCanvasRefBus::Handler::BusConnect(GetEntityId());
|
|
UiCanvasAssetRefBus::Handler::BusConnect(GetEntityId());
|
|
UiCanvasManagerNotificationBus::Handler::BusConnect();
|
|
|
|
if (m_isAutoLoad)
|
|
{
|
|
LoadCanvas();
|
|
|
|
if (m_shouldLoadDisabled)
|
|
{
|
|
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
void UiCanvasAssetRefComponent::Deactivate()
|
|
{
|
|
#if !defined(DEDICATED_SERVER)
|
|
if (m_canvasEntityId.IsValid())
|
|
{
|
|
gEnv->pLyShine->ReleaseCanvasDeferred(m_canvasEntityId);
|
|
m_canvasEntityId.SetInvalid();
|
|
}
|
|
|
|
UiCanvasAssetRefBus::Handler::BusDisconnect();
|
|
UiCanvasRefBus::Handler::BusDisconnect();
|
|
UiCanvasManagerNotificationBus::Handler::BusDisconnect();
|
|
#endif
|
|
}
|