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179 lines
7.1 KiB
C++
179 lines
7.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "CompoundShapeComponent.h"
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#include "EditorCompoundShapeComponent.h"
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#include <QMessageBox>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
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namespace LmbrCentral
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{
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void EditorCompoundShapeComponent::Reflect(AZ::ReflectContext* context)
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{
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auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorCompoundShapeComponent, AzToolsFramework::Components::EditorComponentBase>()
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->Version(1)
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->Field("Configuration", &EditorCompoundShapeComponent::m_configuration)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<EditorCompoundShapeComponent>(
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"Compound Shape", "The Compound Shape component allows two or more shapes to be combined to create more complex shapes")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Shape")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Compound_Shape.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Sphere.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/shape/compound-shape/")
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->DataElement(0, &EditorCompoundShapeComponent::m_configuration, "Configuration", "Compound Shape Configuration")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorCompoundShapeComponent::ConfigurationChanged)
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->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
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;
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}
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}
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}
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void EditorCompoundShapeComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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auto component = gameEntity->CreateComponent<CompoundShapeComponent>();
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if (component)
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{
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component->m_configuration = m_configuration;
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}
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}
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void EditorCompoundShapeComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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EditorBaseShapeComponent::GetIncompatibleServices(incompatible);
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorCompoundShapeComponent::Init()
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{
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// setup the contained runtime component so that it can manage the child entities in the editor.
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m_component.m_configuration = m_configuration;
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m_component.Init();
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}
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void EditorCompoundShapeComponent::Activate()
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{
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// before activation, remove any bad, circular references that would cause infinite loops
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ValidateConfiguration();
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/* As the compound shape doesn't have a shared impl (like the other shapes) that the runtime and editor components
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can use the editor component directly wraps a runtime component to manage the child entities.
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Launcher will load the runtime component instance created by BuildGameEntity.
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*/
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m_component.m_configuration = m_configuration;
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m_component.SetEntity(GetEntity());
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m_component.Activate();
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CompoundShapeComponentRequestsBus::Handler::BusConnect(GetEntityId());
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CompoundShapeComponentHierarchyRequestsBus::Handler::BusConnect(GetEntityId());
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EditorBaseShapeComponent::Activate();
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}
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void EditorCompoundShapeComponent::Deactivate()
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{
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EditorBaseShapeComponent::Deactivate();
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m_component.Deactivate();
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m_component.SetEntity(nullptr); // remove the entity association, in case the parent component is being removed, otherwise the component will be reactivated
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CompoundShapeComponentRequestsBus::Handler::BusDisconnect();
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CompoundShapeComponentHierarchyRequestsBus::Handler::BusDisconnect();
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}
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bool EditorCompoundShapeComponent::HasChildId(const AZ::EntityId& entityId)
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{
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for (const AZ::EntityId& childEntityId : m_configuration.GetChildEntities())
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{
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if (childEntityId.IsValid())
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{
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bool isCircularReference = childEntityId == entityId;
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if (!isCircularReference)
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{
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CompoundShapeComponentHierarchyRequestsBus::EventResult(isCircularReference, childEntityId,
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&CompoundShapeComponentHierarchyRequestsBus::Events::HasChildId, entityId);
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}
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if (isCircularReference)
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{
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return true;
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}
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}
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}
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return false;
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}
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bool EditorCompoundShapeComponent::ValidateChildIds()
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{
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bool isValid = true;
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AZStd::list<AZ::EntityId>& childEntities = const_cast<AZStd::list<AZ::EntityId>&>(m_configuration.GetChildEntities());
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for (AZ::EntityId& childEntityId : childEntities)
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{
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bool isCircularReference = childEntityId == GetEntityId();
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if (!isCircularReference)
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{
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CompoundShapeComponentHierarchyRequestsBus::EventResult(isCircularReference, childEntityId,
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&CompoundShapeComponentHierarchyRequestsBus::Events::HasChildId, GetEntityId());
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}
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if (isCircularReference)
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{
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childEntityId = AZ::EntityId();
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isValid = false;
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}
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}
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return isValid;
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}
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bool EditorCompoundShapeComponent::ValidateConfiguration()
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{
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if (!ValidateChildIds())
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{
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QMessageBox(QMessageBox::Warning,
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"Endless Loop Warning",
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"Having circular references within a compound shape results in an endless loop! Clearing the reference.",
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QMessageBox::Ok, AzToolsFramework::GetActiveWindow()).exec();
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SetDirty();
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return false;
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}
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return true;
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}
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AZ::u32 EditorCompoundShapeComponent::ConfigurationChanged()
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{
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AZ::u32 returnValue = AZ::Edit::PropertyRefreshLevels::None;
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if (!ValidateConfiguration())
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{
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returnValue = AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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m_component.Deactivate();
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m_component.m_configuration = m_configuration;
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m_component.Activate();
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ShapeComponentNotificationsBus::Event(GetEntityId(),
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&ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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return returnValue;
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}
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} // namespace LmbrCentral
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