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59 lines
2.9 KiB
C++
59 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "EditorAudioSwitchComponent.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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//=========================================================================
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void EditorAudioSwitchComponent::Reflect(AZ::ReflectContext* context)
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{
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auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorAudioSwitchComponent, EditorComponentBase>()
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->Version(1)
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->Field("Switch name", &EditorAudioSwitchComponent::m_defaultSwitch)
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->Field("State name", &EditorAudioSwitchComponent::m_defaultState)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorAudioSwitchComponent>("Audio Switch", "The Audio Switch component provides basic Audio Translation Layer (ATL) switch functionality to specify the state of an entity")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Audio")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioSwitch.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioSwitch.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/audio-switch/")
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->DataElement("AudioControl", &EditorAudioSwitchComponent::m_defaultSwitch, "Default Switch", "The default ATL Switch to use when Activated")
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->DataElement("AudioControl", &EditorAudioSwitchComponent::m_defaultState, "Default State", "The default ATL State to set on the default Switch when Activated")
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;
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}
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}
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}
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//=========================================================================
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EditorAudioSwitchComponent::EditorAudioSwitchComponent()
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{
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m_defaultSwitch.m_propertyType = AzToolsFramework::AudioPropertyType::Switch;
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m_defaultState.m_propertyType = AzToolsFramework::AudioPropertyType::SwitchState;
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}
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//=========================================================================
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void EditorAudioSwitchComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<AudioSwitchComponent>(m_defaultSwitch.m_controlName, m_defaultState.m_controlName);
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}
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} // namespace LmbrCentral
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