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o3de/Gems/LmbrCentral/Code/Source/Audio/EditorAudioRtpcComponent.cpp

57 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LmbrCentral_precompiled.h"
#include "EditorAudioRtpcComponent.h"
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace LmbrCentral
{
//=========================================================================
void EditorAudioRtpcComponent::Reflect(AZ::ReflectContext* context)
{
auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<EditorAudioRtpcComponent, EditorComponentBase>()
->Version(1)
->Field("Rtpc Name", &EditorAudioRtpcComponent::m_defaultRtpc)
;
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorAudioRtpcComponent>("Audio Rtpc", "The Audio Rtpc component provides basic Real-Time Parameter Control (RTPC) functionality allowing you to tweak sounds in real time")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Audio")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioRtpc.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioRtpc.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/audio-rtpc/")
->DataElement("AudioControl", &EditorAudioRtpcComponent::m_defaultRtpc, "Default Rtpc", "The default ATL Rtpc control to use")
;
}
}
}
//=========================================================================
EditorAudioRtpcComponent::EditorAudioRtpcComponent()
{
m_defaultRtpc.m_propertyType = AzToolsFramework::AudioPropertyType::Rtpc;
}
//=========================================================================
void EditorAudioRtpcComponent::BuildGameEntity(AZ::Entity* gameEntity)
{
gameEntity->CreateComponent<AudioRtpcComponent>(m_defaultRtpc.m_controlName);
}
} // namespace LmbrCentral