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31 lines
811 B
C++
31 lines
811 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "FastNoise_precompiled.h"
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#include <FastNoiseEditorModule.h>
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#include <FastNoiseSystemComponent.h>
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#include <EditorFastNoiseGradientComponent.h>
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namespace FastNoiseGem
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{
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FastNoiseEditorModule::FastNoiseEditorModule()
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{
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m_descriptors.insert(m_descriptors.end(), {
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EditorFastNoiseGradientComponent::CreateDescriptor()
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});
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}
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AZ::ComponentTypeList FastNoiseEditorModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList requiredComponents = FastNoiseModule::GetRequiredSystemComponents();
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return requiredComponents;
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_FastNoiseEditor, FastNoiseGem::FastNoiseEditorModule)
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