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36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <GradientSignal/Editor/EditorGradientComponentBase.h>
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#include "FastNoiseGradientComponent.h"
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namespace FastNoiseGem
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{
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class EditorFastNoiseGradientComponent
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: public GradientSignal::EditorGradientComponentBase<FastNoiseGradientComponent, FastNoiseGradientConfig>
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{
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public:
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using BaseClassType = GradientSignal::EditorGradientComponentBase<FastNoiseGradientComponent, FastNoiseGradientConfig>;
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AZ_EDITOR_COMPONENT(EditorFastNoiseGradientComponent, "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}", BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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AZ::u32 ConfigurationChanged() override;
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static constexpr const char* const s_categoryName = "Gradients";
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static constexpr const char* const s_componentName = "FastNoise Gradient";
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static constexpr const char* const s_componentDescription = "Generates gradient values using FastNoise a noise generation library with a collection of realtime noise algorithms";
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static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png";
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static constexpr const char* const s_helpUrl = "https://docs.o3de.org/docs/user-guide/components/";
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private:
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AZ::Crc32 OnGenerateRandomSeed();
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};
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} //namespace FastNoiseGem
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