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o3de/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComp...

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1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <GradientSignal/Editor/EditorGradientComponentBase.h>
#include "FastNoiseGradientComponent.h"
namespace FastNoiseGem
{
class EditorFastNoiseGradientComponent
: public GradientSignal::EditorGradientComponentBase<FastNoiseGradientComponent, FastNoiseGradientConfig>
{
public:
using BaseClassType = GradientSignal::EditorGradientComponentBase<FastNoiseGradientComponent, FastNoiseGradientConfig>;
AZ_EDITOR_COMPONENT(EditorFastNoiseGradientComponent, "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}", BaseClassType);
static void Reflect(AZ::ReflectContext* context);
AZ::u32 ConfigurationChanged() override;
static constexpr const char* const s_categoryName = "Gradients";
static constexpr const char* const s_componentName = "FastNoise Gradient";
static constexpr const char* const s_componentDescription = "Generates gradient values using FastNoise a noise generation library with a collection of realtime noise algorithms";
static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png";
static constexpr const char* const s_helpUrl = "https://docs.o3de.org/docs/user-guide/components/";
private:
AZ::Crc32 OnGenerateRandomSeed();
};
} //namespace FastNoiseGem