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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawSystem.cpp

160 lines
5.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/DynamicDraw/DynamicBufferAllocator.h>
#include <Atom/RPI.Public/DynamicDraw/DynamicBuffer.h>
#include <Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h>
#include <Atom/RPI.Public/DynamicDraw/DynamicDrawSystem.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
#include <AzCore/Interface/Interface.h>
namespace AZ
{
namespace RPI
{
DynamicDrawInterface* DynamicDrawInterface::Get()
{
return Interface<DynamicDrawInterface>::Get();
}
void DynamicDrawSystem::Init(const DynamicDrawSystemDescriptor& descriptor)
{
m_bufferAlloc = AZStd::make_unique<DynamicBufferAllocator>();
if (m_bufferAlloc)
{
m_bufferAlloc->Init(descriptor.m_dynamicBufferPoolSize);
Interface<DynamicDrawInterface>::Register(this);
}
}
void DynamicDrawSystem::Shutdown()
{
if (m_bufferAlloc)
{
Interface<DynamicDrawInterface>::Unregister(this);
m_bufferAlloc->Shutdown();
m_bufferAlloc = nullptr;
}
m_dynamicDrawContexts.clear();
}
RHI::Ptr<DynamicBuffer> DynamicDrawSystem::GetDynamicBuffer(uint32_t size, uint32_t alignment)
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexBufferAlloc);
return m_bufferAlloc->Allocate(size, alignment);
}
RHI::Ptr<DynamicDrawContext> DynamicDrawSystem::CreateDynamicDrawContext()
{
RHI::Ptr<DynamicDrawContext> drawContext = aznew DynamicDrawContext();
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawContext);
m_dynamicDrawContexts.push_back(drawContext);
return drawContext;
}
// [GFX TODO][ATOM-13184] Add support of draw geometry with material for DynamicDrawSystemInterface
void DynamicDrawSystem::DrawGeometry([[maybe_unused]] Data::Instance<Material> material, [[maybe_unused]] const GeometryData& geometry, [[maybe_unused]] ScenePtr scene)
{
AZ_Error("RPI", false, "Unimplemented function");
}
void DynamicDrawSystem::AddDrawPacket(Scene* scene, AZStd::unique_ptr<const RHI::DrawPacket> drawPacket)
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawPackets);
m_drawPackets[scene].emplace_back(ConstPtr<RHI::DrawPacket>(drawPacket.release()));
}
void DynamicDrawSystem::AddDrawPacket(Scene* scene, ConstPtr<RHI::DrawPacket> drawPacket)
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawPackets);
m_drawPackets[scene].emplace_back(drawPacket);
}
void DynamicDrawSystem::SubmitDrawData(Scene* scene, AZStd::vector<ViewPtr> views)
{
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawContext);
for (RHI::Ptr<DynamicDrawContext> drawContext : m_dynamicDrawContexts)
{
if (drawContext->m_scene == scene)
{
drawContext->FinalizeDrawList();
for (auto& view : views)
{
drawContext->SubmitDrawList(view);
}
}
}
}
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawPackets);
for (auto& dp : m_drawPackets[scene])
{
for (auto& view : views)
{
view->AddDrawPacket(dp.get());
}
}
}
}
AZStd::vector<RHI::DrawListView> DynamicDrawSystem::GetDrawListsForPass(const RasterPass* pass)
{
AZStd::vector<RHI::DrawListView> result;
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawContext);
for (RHI::Ptr<DynamicDrawContext> drawContext : m_dynamicDrawContexts)
{
if (drawContext->m_pass == pass)
{
drawContext->FinalizeDrawList();
auto drawListView = drawContext->GetDrawList();
if (drawListView.size() > 0)
{
result.push_back(drawListView);
}
}
}
return result;
}
void DynamicDrawSystem::FrameEnd()
{
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexBufferAlloc);
m_bufferAlloc->FrameEnd();
}
// Clean up released dynamic draw contexts (which use count is 1)
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawContext);
auto unused = AZStd::remove_if(
m_dynamicDrawContexts.begin(), m_dynamicDrawContexts.end(), [](const RHI::Ptr<DynamicDrawContext>& drawContext) {
return drawContext->use_count() == 1;
});
m_dynamicDrawContexts.erase(unused, m_dynamicDrawContexts.end());
// Call FrameEnd for each DynamicDrawContext;
AZStd::for_each(
m_dynamicDrawContexts.begin(), m_dynamicDrawContexts.end(), [](const RHI::Ptr<DynamicDrawContext>& drawContext) {
drawContext->FrameEnd();
});
}
{
AZStd::lock_guard<AZStd::mutex> lock(m_mutexDrawPackets);
m_drawPackets.clear();
}
}
}
}