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o3de/Gems/WhiteBox/Editor/Scripts/WhiteBox.py
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

63 lines
3.0 KiB
Python
Executable File

"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# setup path
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity
import azlmbr.object
import azlmbr.math
import azlmbr.whitebox.api as api
from azlmbr.entity import EntityId
# get Component Type for WhiteBoxMesh
whiteBoxMeshComponentTypeId = get_white_box_component_type()
# use old White Box entity to hold White Box component if it exists, otherwise use a new one
newEntityId = None
oldEntityId = general.find_editor_entity('WhiteBox')
if oldEntityId.IsValid():
whiteBoxMeshComponentExists = editor.EditorComponentAPIBus(bus.Broadcast, 'HasComponentOfType', oldEntityId, whiteBoxMeshComponentTypeId)
if (whiteBoxMeshComponentExists):
oldwhiteBoxMeshComponent = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', oldEntityId, whiteBoxMeshComponentTypeId)
editor.EditorComponentAPIBus(bus.Broadcast, 'RemoveComponents', [oldwhiteBoxMeshComponent.GetValue()])
newEntityId = oldEntityId
else:
newEntityId = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', EntityId())
editor.EditorEntityAPIBus(bus.Event, 'SetName', newEntityId, "WhiteBox")
# add whiteBoxMeshComponent to entity and enable
whiteBoxMeshComponentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', newEntityId, [whiteBoxMeshComponentTypeId])
if (whiteBoxMeshComponentOutcome.IsSuccess()):
print("White Box Component added to entity.")
whiteBoxMeshComponents = whiteBoxMeshComponentOutcome.GetValue()
whiteBoxMeshComponent = whiteBoxMeshComponents[0]
editor.EditorComponentAPIBus(bus.Broadcast, 'EnableComponents', whiteBoxMeshComponents)
isComponentEnabled = editor.EditorComponentAPIBus(bus.Broadcast, 'IsComponentEnabled', whiteBoxMeshComponent)
if (isComponentEnabled):
print("Enabled Mesh component.")
whiteBoxMesh = azlmbr.whitebox.request.bus.EditorWhiteBoxComponentRequestBus(bus.Event, 'GetWhiteBoxMeshHandle', whiteBoxMeshComponent)
# translate append (extrude) a polygon
if (len(sys.argv) >= 2 and float(sys.argv[2]) != 0.0):
# create face handle from user input (argv[1])
faceHandle = azlmbr.object.construct('FaceHandle', int(sys.argv[1]))
# find the polygon handle that corresponds to the given face
facePolygonHandle = whiteBoxMesh.FacePolygonHandle(faceHandle)
# translate append (extrude) the polygon by a distance specified by the user (argv[2])
whiteBoxMesh.TranslatePolygonAppend(facePolygonHandle, float(sys.argv[2]))
# recalculate uvs as mesh will have changed
whiteBoxMesh.CalculatePlanarUVs()
# notify the white box component the mesh has changed to force it to rebuild the render mesh
azlmbr.whitebox.notification.bus.EditorWhiteBoxComponentNotificationBus(bus.Event, 'OnWhiteBoxMeshModified', whiteBoxMeshComponent)