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o3de/Gems/WhiteBox/Code/Source/WhiteBoxEditorModule.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

42 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBox_precompiled.h"
#include "Components/EditorWhiteBoxColliderComponent.h"
#include "EditorWhiteBoxComponent.h"
#include "EditorWhiteBoxSystemComponent.h"
#include "WhiteBoxEditorModule.h"
namespace WhiteBox
{
AZ_CLASS_ALLOCATOR_IMPL(WhiteBoxEditorModule, AZ::SystemAllocator, 0)
WhiteBoxEditorModule::WhiteBoxEditorModule()
: WhiteBoxModule()
{
// push results of [MyComponent]::CreateDescriptor() into m_descriptors here
m_descriptors.insert(
m_descriptors.end(),
{
EditorWhiteBoxSystemComponent::CreateDescriptor(),
EditorWhiteBoxComponent::CreateDescriptor(),
EditorWhiteBoxColliderComponent::CreateDescriptor(),
});
}
WhiteBoxEditorModule::~WhiteBoxEditorModule() = default;
AZ::ComponentTypeList WhiteBoxEditorModule::GetRequiredSystemComponents() const
{
// add required SystemComponents to the SystemEntity
return AZ::ComponentTypeList{azrtti_typeid<EditorWhiteBoxSystemComponent>()};
}
} // namespace WhiteBox
AZ_DECLARE_MODULE_CLASS(Gem_WhiteBoxEditor, WhiteBox::WhiteBoxEditorModule)